Another weekly Space Food Truck Early Access update drops today as things are polished up both gameplay and graphics-wise for our target release next month.
The biggest change this week: Last Resorts are now 0/0 cards. Originally we had Sylk cards for adding Power to your collection and Ingredients for adding worth, but then Last Resorts were always on offer, for free, as a wimpy-but-balanced alternative. Not great for Power or Worth, but with no real downside. They were never meant to be enticing, so we’ve neutered them, and we’re liking the way it changes your purchase decisions. Let us know what you think by emailing bugs at spacefoodtruck dot com!
Gameplay
- Last Resort cards are now 0 Power and 0 Worth.
- Can no longer play Foresight, Research, or Fast Track with 0 Power.
- Updated achievements. Removed time-count-based achievements (too much luck involved), and added difficulty-based ones.
Improvements
- Can now click on draw and discard pods directly to jump to the inventory screen. Useful on event/arrival screens.
- Crises and broken doors/labs/pods are no longer re-rolled each time you reload a save (sorry cheaters).
- Cards with buffed values are highlighted green.
- Added small tutorial popup to the resupply screen.
- Sorted ZapMart items in resupply so empty slots are always listed last.
- Updated coloring of Error messages.
- Text description for “It’s All Relative’ is now dynamic and displays the amount of damage you stand to take if you choose to not dodge it.
- Polished UI for the Scientist’s lab.
- Current recipe has better highlighting in the recipe HUD.
- Updated tool tips for recipe HUD to clarify where certain ingredients can be acquired.
- Added animation for X-Ray Burnilizer card.
- Improved cooking screen UI.
Fixes
- Fixed bug where crises would incorrectly highlight when using diplomabot.
- Fixed bug where ZapMart would be shifted off screen.
- Fixed bug where warping to next system while healing would hang up game.
- Fixed bug where planet names would stop appearing or appear in wrong places.
- Fixed bug in recipe HUD where we were using wrong icon for PetriFlakes.
- Fixed bug where some events’ text was getting clipped.
- Fixed bug where recipe tool tip would sometimes render underneath the recipe HUD.
- Fixed bug where invasion ships would double stack upon reloading the game if you had 2 invasion crises active.