Tackling Sound Design

by

Space Food Truck Sound
Space Food Truck has presented an interesting challenge for us. It’s a game with tons of sound needs and the potential to do all sorts of cool stuff, but virtually no budget to make any of that happen. So we’ve set aside music and a list of priority sound effects for the professionals to take care of, and the rest is up to us. For the past week or so we’ve been rolling up our sleeves, cracking open our thesauruses for keyword alternatives, and digging through massive databases of sound effects to try and cobble together something awesome. The results have been better than expected.

One piece of advice for any other developers tackling their own sound design: definitely capture a massive video of the game in action. Take it into the video editing software of your choice, and drop sound effects on top of your silent movie. It’s much easier that way to try a bunch of different stuff and do creative mashups of different effects, without having to build and rebuild and test and retest in-game.

We finished an awesome Early Access trailer this week, but we can’t release it until we figure out the ending. “Coming to Steam Early Access (blank)”. Early November feels right, but we’re not committed yet. You can always sign up for an email reminder on release day right here.

Categories: Space Food Truck
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