Crazy week at OML. I’m packing up my apartment to move to a new city, working overtime for all those days off I’ll need to set up our new place. But the Space Food Truck, she waits for no man. We chug on.
Online play presents some interesting new design challenges we hadn’t considered. In local play it’s super easy to tell whose turn it is by the avatar and hand of cards at the bottom. But online you can actually poke around the ship and plan ahead while your teammates go, looking at your own hand and avatar the whole time, so it’s easy to lose track of where the game is. We’re adding some new UI elements to remedy that, along with a “Whoever’s Turn” announcement a la Outwitters. That should definitely clear things up.
Our first few playtests performed admirably, but ultimately hit some game-stopping bugs we’ll need to squish. Somewhere out in space, a frozen food truck waits for an arrival card that will never show up. We’re excited to get everything up and running online so we can bring more players on board for alpha testing!