With last week’s tournament out of the way, all of One Man Left Studios (both of us) are shifting focus back to Outwitters. Alex is making steady progress on the asynchronous stuff, so now throughout the work day we’ll get little push notifications that it’s time to take our turn. Still having some weird bugs now and then, like spawn points mysteriously disappearing or, my personal favorite: “Bombshell is overpowered, because the game crashes if I kill it”. Right now these buggy alpha games are only working on iPad, rotating between Alex, myself, and a local friend. Release date is still the annoyingly-vague “2011”, until we get past all the hard stuff.
In the sound department, Whitacker Blackall (our Tilt to Live composer) has been chipping away at some of Outwitters’ music and sound effects. Check out this take on the Feedback‘s anthem:
Whitaker Blackall - Feedback Theme14 responses to “Do the Robot”
OMG
It’s a post that actually says something useful!
That was great
Man, I’m loving the feedback anthem. 😀
Awesome! can’t wit for the game. I was also wondering if you guys are going to have a sale on Tilt to Live because of Labor Day. It seems like every other publisher is doing it… Then again not every publisher has a game as great as ttl.
great song, though i think there might need to be 1 or 2 more special characters(not as powerful as the special) to make which team you play as more defined
also there HAS to be something to with skill points or choices
how much will outwitters be
I feel like asking because this just popped into my head. Will the game by any chance be tapping into any of the Turn-by-Turn game support that will be included in Game Center with iOS 5, or will you guys be building your own framework?
Also, this I have to ask: Do you plan on embedding future audio clips with something other than flash?
Yeah, considering most of us are probably reading this blog on iPhones.
or ipad(still broken:( )
Why must the comments die?
because everything has a lifespan.
…the shortest of which belongs to red dots.
From what I understand feedback is a robot type race so the sound track IMO should have more bass and machinery type sounds at a slower tempo to give it that slow and awkward movement type sound that robots embody maybe the sound every-so often of a machine clamping(compressing) together and a rickety conveyor belt as a unit is built. other than that it is sounding awesome