We’re one week closer to the release of Tilt to Live‘s Turret’s Syndrome expansion later this month. You blog-&-facebook-&-twitter followers were the first to see the new weapon, and now you’re the first to get the details of our fifth gametype: Turret’s Syndrome. Check out the new music by Tilt to Live’s always-excellent composer, Whitaker Blackall.
[audio:http://www.onemanleft.com/wp-content/uploads/2010/12/Turrets-Syndrome-Theme-Fade-Out.mp3|titles=Whitaker Blackall: Turret’s Syndrome Theme]Your Arsenal
Turret’s Syndrome will feature only one weapon type: the Perforator turret. In last week’s post, we mentioned that the dots would incinerate when they reached the turret pod, rendering you invincible. In Classic and Code Red that’s true, but it’s not the case in Turret’s Syndrome!
To be specific, the Perforator lasts 6 seconds and there is NO eject button. So for those six, point-earning seconds, you’ll be vulnerable to droves of dots bearing down on you from all angles. A word of caution: the deadliest formations are actually WAITING for you to get into a turret. You can shoot them at long range or, for an up-close-and-personal touch, fry them by sweeping your gun barrel.
The Jewels
You may be thinking it’s best to hop from turret to turret all day long. But what keeps this mode interesting is its multiplier system, which makes the difference between a “meh” highscore and a “MUAHAHAHA” one.
In TS, each dot is carrying a jewel in its little dot purse. The more dots you blow away, the more jewels litter the battlefield. Once your turret ends, you’re free to snag as much moolah as possible before entering another. But choose wisely! The jewels you don’t collect will disappear for good.
Jewels will multiply the points you earn in a turret. Grab 20 jewels before hopping in, and your kills are multiplied by 20. But multipliers only stick around for the life of one turret, so you’ll need to keep collecting jewels between Perforators for a truly great score.
Feeding the Turret
But what if you’ve got x200 multiplier, and aren’t ready to say goodbye just yet?
While you’re occupying one turret, the other pickup is floating innocently around the arena. Shooting that pickup actually draws it closer, like a tractor beam. Once it reaches you, a shockwave shoves your pursuers away, your Perforator’s life extends by 6 seconds, and your multiplier stays alive! The trick is knowing when to fire at your enemies, and when to go for that pickup. You’ll find yourself in a deadly game of chicken, praying that your weapon reaches you before the dots do!
When Oh When Oh When Is It Coming?!
Turret’s Syndrome has been finalized and submitted to Apple for approval. Once we’re given the okay, we’ll have a definite release date for you guys. For now, the best we can tell you is, based on past experience, we expect it to be out this month. The expansion for iPhone’s Tilt to Live will cost a mere 99¢, with a similar arrangement coming to Tilt to Live HD shortly afterward.
Don’t forget to join our mailing list for a chance to win one of 10 free copies of Turret’s Syndrome on launch day!
38 responses to “How to Cope With Turret’s Syndrome”
Just wondering, if I sunstone multiple times ( if that’s even possible ) is there more chance I’ll get the prize? Probbaly not I know, but you guys make it look so good, I WANT IT
I ment to say subscribe not sun stone
Come on apple aprove it, aprove it, come on we can’t wait anylonger!!!!
Also could you say how many
pionts you need to score to unlock it in all game types?
Finally charging for these worthwhile additions? Good move guys. A steal at the price for the most replayable game in the app store.
Hey some people like free, and some people have already exhuasted thier iTunes account and are going out to buy a £15 I tunes vouchire just to het this but yeh totally worth it
@Ronnie: Why are 5 out of the 7 comments here yours?
Dis reminds me of Geometry Wars King mode. And not just a small similarity, I mean small differences.
Aw, that’s a bit of a bummer that it’s 99€. I’m sure it’ll be worth it though, too bad I’m a minor and don’t have a credit card. Either way, it looks awesome. I’m hoping for a free copy via email. Let’s see what happens.
So is this update an in-app purchase or what?
@Arvin: Notice how in the App Store update page, all the update say “FREE”? Well… same concept, less freeness.
I’m gonna cry because I don’t have it now and I’m to poor to get it anyother time, the only thing I can do us pray that I’m one of the ten
@Myself being @Arvin: There’s also a button that says “Redeem Code” at the bottom of the featured page.
(| /
(|_/–_ _________
/ _____|_|_)—————
/_______ ____|_|_)—————
(__ /_)___|_|__)————-
_ _ /
_/
Please work.
AAAAAAAND… it didn’t work.
@Someone: So is this a free update or not?! :O Is it gonna say “$0.99” on the update page instead of “FREE”?
@Arvin:… Yeah, I think so…
X.X
Apple’s approval times at Christmas are about 24 hours because they have more people in the approval team!
Is this gamemode not free?
@Arvin and @Someone, the update will probably be an in-app purchase just like tilt to live hd. I have never seen and update that costs money, and trust me, I have a lot of apps. Hope this helps! 😉
@lloyd: There’s also a button on iTunes that says get all >>>free<<< updates. And I don't really see how that could work out. Plus, a lot of updates are free because they think people might not update them, whereas this very much worth it.
@Sam: I think that's why it says 99¢ on the header.
@Myself: Why am I answering so many times? Yeah, I'm done now. What happens, happens!
I think this FREE update will give an option to buy this game mode as an in-app purchase.
@Arvin: THEN WHY DID YOU ASK!?!?!?!?
Ell…oh…ell… 😀
@Someone The update to Tilt to Live 1.6 is free. There are a few fixes in it and some minor improvements. As for the game mode, it’s an optional In-App Purchase on the game type select screen.
How about the new powerup? Is that free?
@Arvin I’m pretty sure the new powerup will be free. All it states above is that the gametype Turret’s Syndrome is 99c, not the powerup. Who knows though, we’ll need Alex’s clarification first.
No the new wepon won’t be free as if you have to pay for the game type( which you do) and it even tells you that you need the gametype to unlock the weapon. Read the blog before asking, or answering question.
@Alex:… why did you wait until now?
Because we are very nice.
@Adam: I have no idea how that answer makes sense but ok.
I misunderstood the question.
@Adam: Meaning why did you wait until now to tell us how the heck do we pay for it?
Maybe because there is only one way to pay for it…
Hmm… I wonder how people will react to this payed update… Be prepared for 3/4 star average rating. X_X
You dont need to know how because…
1. Its Obvious
2. Its apparent
3. Most people already worked it out
4. Its automatic anyway
5. The few people who dont know how its done will work it out straight away once they update it
Why would you put a flash audio clip on a blog about an app for devices that don’t support flash?
[…] mindful on how we communicate it. While we mentioned the new weapon and mode would be an IAP in a blog post we only linked to it from twitter and Facebook instead of putting the price in the short posts […]