You may find it surprising that we play video games! Here’s a quick rundown of what’s distracting us from work this month.
Adam – Artist
Per usual, I do a lot more console gaming than iDevice play. Recently got through Alan Wake, which is a really engrossing single player experience that I couldn’t get enough of (and I have the DLC to prove it). Also played through Metroid: Other M, which I’d prefer to forget ever happened.
Highborn (or HD or Lite): I’m not usually a strat game kinda guy (unless you count Brutal Legend), but this one was charming enough to hold my interest from start to finish. Like a less-complicated Advance Wars, with dialogue that doesn’t physically hurt to read. Good variety in the boss designs and level scenarios, so I was compelled to see it through to the end… which never came. I’ll probably be picking up Chapter 2 when it’s released.
Alex – Developer
On top of the standard AAA fair of games (Black Ops, Starcraft 2…still) I’ve been burning through quite a few iPhone games. Not sure how I feel about getting an iOS game and being done with it after one play session. Probably stems from my tendency to never finish single player console games either, just magnified. In either case, I do keep coming back to…
Linkoidz: Maybe I have yet to come to terms with liking match-3 games, which may be why I feel surprised to mention this game. Yet, I tend to get more fun out of this one than most as of late. What’s amusing is I tend to play it BETWEEN games of Starcraft 2 while waiting on buddies to return or queuing up. When I stare at my iPhone and know I only have a few minutes to “zone out” while waiting on something (car at the shop, commercials, etc), I just tend to gravitate back to this game. The interaction of swooping linkoidz up into your gun and then shooting them out feels very fluid and satisfying. Hats off to Retro Dreamer for making a very well designed mobile game!
Check back next week for the de-codenaming of “Project Codename”, Tilt to Live‘s December expansion.
5 responses to “What We’re Playing – Nov ’10”
You made a category for this? Oh yeah, and I have an idea for a new gametype. And some for multiplayer. Gametype: All-out. Black background. Maybe an unlockable gametype. (That’s a first.) Basicly an extreme version (as in more extreme than Code Red) where there’s four amped up (x 1.5 powerful) powerups and a ton of dots. As in die-within-half-second-intense amount of dots… and spinning icons that look like nuke icons. Which reminds me… another new weapon idea; the Thundercade. I know, tacky name. Basicly like the Burnicade but rather than just burning them, causing a chain reaction. Of course it would be very hard to get. And I have a super-nuke idea again. Well… sort of. The icon. It should be the same as the regular nuke but yellow and black. Now, after those excessively long ideas, some more excessively long ideas! All the powerup icons should be animated because animations are cool. The bubble shield should spin with the arrow the way the purple wave does. And the Ice Blast could alternate white and blue corners. And… now… for… the… multiplayer… finally. I can think of four modes. Cooperative: 2 players on separate devices play at the same time in the same game and have a shared score that both players get credit for. If one dies, the other plays until they die. They have slight tints of blue and red. Competetitive: 2 players play at the same time on different games and… well… compete. One device: Same as Competitive but taking turns on one device. Versus: Two devices on opposite sides of the screen attacking each other with specialized weapons. 3 hits and it’s over. Wow, long comment. So… yeah… bye.
Oh yeah, and there’s a lack of death animations when it comes to killing frozen dots.
Turret’s Syndrom omg
Syndrome*
hey, great game guys!!! i love it and i’m really looking forward for the next update. when will you give some more details about “Project Codename”? 😉
thx