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observations about V1.2 and suggestions for V1.4
11-21-2012, 06:39 AM
Post: #33
RE: Update - initial observations
(11-21-2012 06:26 AM)Random Task Wrote:  I guess its the combination of the blur and the movement that makes us dizzy.
Wit for kill makes the heavy unit more valuable than before in my opinion.

I think if the Spawn menu stayed still and the blur was reduced (or darkened? The brightness is pretty disconcerting), it would be a pretty nice effect. As for the Runners being nerfed... it does prevent a lot of early-game Sniper and Medic attacks.

Gamecenter: EmuchuSuper-Titan Top 200, #34
"How'd you fix it?"
"I just employed a blunt-impact mechanical stress routine."
"What?"
"I kicked it."
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Messages In This Thread
RE: Update - initial observations - ishu76 - 11-20-2012, 09:14 AM
RE: Update - initial observations - Harti - 11-20-2012, 09:21 PM
RE: Update - initial observations - JonB - 11-20-2012, 10:03 AM
RE: Update - initial observations - JonB - 11-20-2012, 10:23 AM
RE: Update - initial observations - Magnum - 11-20-2012, 04:00 PM
RE: Update - initial observations - 2dhh - 11-20-2012, 04:54 PM
RE: Update - initial observations - Gf!sh - 11-20-2012, 11:11 PM
RE: Update - initial observations - Magnum - 11-21-2012, 01:47 AM
RE: Update - initial observations - Gf!sh - 11-21-2012, 03:05 AM
RE: Update - initial observations - Emuchu - 11-21-2012, 08:50 PM
RE: Update - initial observations - athros - 11-21-2012, 06:12 AM
RE: Update - initial observations - athros - 11-21-2012, 06:24 AM
RE: Update - initial observations - Saren - 11-21-2012, 09:53 AM
RE: Update - initial observations - Emuchu - 11-21-2012 06:39 AM
RE: Update - initial observations - Magnum - 11-22-2012, 01:22 AM

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