observations about V1.2 and suggestions for V1.4 - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: observations about V1.2 and suggestions for V1.4 (/showthread.php?tid=917) |
observations about V1.2 and suggestions for V1.4 - =) Random Task (= - 11-20-2012 08:40 AM 1) wow thats cool 2) i get dizzy from the movement of the new spawn menu 3) how the hell do i spend all wits i have (after wit for kill) on the small map with one spawn point? 4) what am i doing? I feel almost like a little child unpacking presents... Here is a summary of all comments and change suggestions from all contributors to this thread: suggested fixes from all thread posts: > fix bramble root description text (current Text describes Scrambler) > fix pause button in replay mode (works hit or miss less than 50% of times) > give the option to view spawn menu without movement and with darker out of focus background to help players who get dizzy. > make number of available wits visible when in spawn menu Additional feature "wish list": > Draw button > optional confirmation dialog e.g. for unshelling Bombshell > Next game button like in HA. > Global rankings like in the Game Center, more statistics on player strength rating > customizable avatar > resend button if submission of turn failed > show parent of selected friendly thorn for veggienaut players RE: Update - initial observations - Eijolend - 11-20-2012 08:50 AM Yeah very much 1) and even more 4) RE: Update - initial observations - harvarnold - 11-20-2012 09:10 AM I agree, the new spawn hurts my eyes. The new rules definitely promote early specials, particularly on the new 1 spawn map due to it's size. RE: Update - initial observations - ishu76 - 11-20-2012 09:14 AM The new spawn hurts my eyes too. The back menu goes blurry which makes m wanna throw up. I don't know what to do with the extra wits. Haven't used the special unit with veggienauts yet. RE: Update - initial observations - blckace - 11-20-2012 09:17 AM I love the new spawn menus personally RE: Update - initial observations - Necrocat219 - 11-20-2012 09:26 AM Quote:2) i get dizzy from the movement of the new spawn menu Quote:The new spawn hurts my eyes too. The back menu goes blurry which makes m wanna throw up. I don't know what to do with the extra wits. Haven't used the special unit with veggienauts yet. Quote:I agree, the new spawn hurts my eyes. The new rules definitely promote early specials, particularly on the new 1 spawn map due to it's size. I did point it all out but not until after the update was submitted so it was too late RE: Update - initial observations - Alvendor - 11-20-2012 09:31 AM Initial thoughts: love almost everything with it, but the spawn menu gives me flashbacks of being very very drunk RE: Update - initial observations - JonB - 11-20-2012 10:03 AM Soon we will be hearing about STA .. 8 just seems too many to me, brings out specials way too early. Here is an idea for an in app purchase I'd pay for -- a functioning replay system! With brambles now it becomes much more important to see move by move replays, quickly, so that roots can be traced. RE: Update - initial observations - Sasquatch - 11-20-2012 10:05 AM 8 is kinda ridiculous.... But the veggies are freaken awesome RE: Update - initial observations - rnarvin - 11-20-2012 10:10 AM BEfore I get to spawning it without using it, what exactly does a Bramble do? What are the benefits of using it? How can it's thorns help me win? Is it better than the other specials? |