Scrambling to the Top
08-12-2013, 04:59 AM
Post: #81
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RE: Scrambling to the Top
(08-12-2013 03:56 AM)Zac+2173 Wrote: Honestly, I have trouble beating a bombshell. I think your best bet would be to attack early and keep him from getting in a turtling position. Everyone has trouble with a BS if the player is refined enough. Only BSes I take out is when my opponent isn't an expert playing with scallywags. Proud 1v1 http://osn.codepenguin.com/players/view/25336 |
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08-12-2013, 08:27 AM
Post: #82
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RE: Scrambling to the Top
(08-12-2013 04:59 AM)(Rone) Wrote:(08-12-2013 03:56 AM)Zac+2173 Wrote: Honestly, I have trouble beating a bombshell. I think your best bet would be to attack early and keep him from getting in a turtling position. Once he has a wall of bombshells, it is pretty much game over Awesome signature made by .Memories. |
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08-12-2013, 11:17 AM
(This post was last modified: 08-12-2013 11:18 AM by ElPared.)
Post: #83
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RE: Scrambling to the Top
(07-17-2013 11:32 AM)terenceshiu2005 Wrote:(07-17-2013 10:49 AM)ElPared Wrote:(07-14-2013 02:51 AM)bobolynx Wrote: Can we see some more thorn gulley games? Thanks, I still need to adapt it to when I'm P1 though. To me Thorn Gulley is pretty much a throwaway map as Feedback otherwise, especially vs Adorables. Peekaboo can work if you're smart with scramblers. You have to take risks as Feedback for them to be successful, so moving a buffed Scrambler 4 spaces away from a BS and hoping they don't hit it with a runner is usually the way I go. Even safer is if you can get a single soldier to live withing striking distance of the scrambler, then scramble a guard and double tap it. either way the damn things are really tough to kill. I'd love to hear some strategies in general on what to do about them as F GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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08-12-2013, 11:51 AM
Post: #84
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RE: Scrambling to the Top
Lately, when I go up against bombshells, I'm finding focusing on bombshell support works out better. Or find another route to attack. This works well for feedback and adorables, I think.
Here's a specific tactic that has worked with feedback for me: put multiple soldiers in splash range (not from the same hex when possible). Use the soldiers as bait for your scrambler. It may take a couple turns and you can build a force (including a scrambler) behind. If they don't attack the soldiers, use the soldiers along with other units to attack the bombshell. If they do attack, arrange a counter attack that will be bad for them. I find 1-spawn maps quite doable with feedback against most races. Use the scrambler to gain unit advantage. A simple tactic is: Scramble something, retreat it, and [eventually] heal it. Assuming you still spawned something that turn, that puts you up a unit even after your scrambler is slaughtered. If your scrambled unit can also kill something adjacent to it (typically runner or soldier), you'll be up 2 units. |
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08-19-2013, 10:00 AM
Post: #85
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RE: Scrambling to the Top
good advice Thrutchy, I'll try to remember it for next time. I lost a game to Scallys this week but it wasn't because of a BS (well, part of it was, but I killed it. I jsut couldn't make a comeback afterward due to some stupid errors)
GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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08-23-2013, 02:38 PM
(This post was last modified: 08-23-2013 02:38 PM by (Rone).)
Post: #86
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RE: Scrambling to the Top
(08-12-2013 11:51 AM)Thrutchy Wrote: Here's a specific tactic that has worked with feedback for me: put multiple soldiers in splash range (not from the same hex when possible). Use the soldiers as bait for your scrambler. It may take a couple turns and you can build a force (including a scrambler) behind. If they don't attack the soldiers, use the soldiers along with other units to attack the bombshell. Good advice. Really gives a framework to try out and work with! Proud 1v1 http://osn.codepenguin.com/players/view/25336 |
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