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Declare victory button
02-09-2013, 07:17 AM
Post: #11
RE: Declare victory button
I play on the iPod and there is no room for anything except maybe something besides where wits are displayed

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(06-09-2014 02:14 PM)Bbobb555 Wrote:  I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos?
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02-09-2013, 07:27 AM
Post: #12
RE: Declare victory button
I'm kind of in a stalemate situation with Szei on Long Nine. We reached turn 100 recently, will likely go on for a while longer. However I still think someone will win eventually (probably him).

It'll be GG when you're up against GG of GG.
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02-09-2013, 07:32 AM
Post: #13
RE: Declare victory button
(02-09-2013 04:52 AM)The RawkHawk Wrote:  I have never really been in a 'stalemate' situation before. Thrre is always a way to win somewhere

Terenceshiu and I had a 370+ turn game that we eventually had to request Adam to cancel because it had no end in sight.
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02-09-2013, 07:33 AM
Post: #14
RE: Declare victory button
(02-09-2013 07:32 AM)awpertunity Wrote:  
(02-09-2013 04:52 AM)The RawkHawk Wrote:  I have never really been in a 'stalemate' situation before. Thrre is always a way to win somewhere

Terenceshiu and I had a 370+ turn game that we eventually had to request Adam to cancel because it had no end in sight.

I remember you talking about that. Did he cancel?

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02-09-2013, 07:35 AM
Post: #15
RE: Declare victory button
(02-09-2013 07:33 AM)GoHeat 3 Wrote:  
(02-09-2013 07:32 AM)awpertunity Wrote:  
(02-09-2013 04:52 AM)The RawkHawk Wrote:  I have never really been in a 'stalemate' situation before. Thrre is always a way to win somewhere

Terenceshiu and I had a 370+ turn game that we eventually had to request Adam to cancel because it had no end in sight.

I remember you talking about that. Did he cancel?

Yes Adam cancelled the game. The unfortunate part was we couldn't share the replay because of it.
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02-09-2013, 08:09 AM
Post: #16
RE: Declare victory button
(02-09-2013 07:35 AM)awpertunity Wrote:  
(02-09-2013 07:33 AM)GoHeat 3 Wrote:  
(02-09-2013 07:32 AM)awpertunity Wrote:  
(02-09-2013 04:52 AM)The RawkHawk Wrote:  I have never really been in a 'stalemate' situation before. Thrre is always a way to win somewhere

Terenceshiu and I had a 370+ turn game that we eventually had to request Adam to cancel because it had no end in sight.

I remember you talking about that. Did he cancel?

Yes Adam cancelled the game. The unfortunate part was we couldn't share the replay because of it.
Wow, I thought the record was 260-ish (on OSN), but your game has it beat by a ton.

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02-09-2013, 01:00 PM
Post: #17
RE: Declare victory button
in regard to Stalemates, maybe there should be a "declare Stalemate" prompt that pops up on every 100th and 101st turn (so it would appear on turn 100 and 101, then 200 and 201, etc).

it would be a popup box that says something like "this game's been going on a long time, would you like to request a stalemate?"

saying "yes" would send the same request to your opponent. If they agree, the game ends with no winner or loser.

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02-09-2013, 01:02 PM
Post: #18
RE: Declare victory button
Now that one I like

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Click it. You know you want to.
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02-09-2013, 03:40 PM
Post: #19
RE: Declare victory button
Lol I can see some problems with this. I mean, what cocky mind wouldn't be tempted to declare victory after the first turn Wink
I like the draw button idea better in which both players agree to a draw.
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02-10-2013, 07:32 AM
Post: #20
RE: Declare victory button
(02-09-2013 08:09 AM)EkoFox Wrote:  
(02-09-2013 07:35 AM)awpertunity Wrote:  
(02-09-2013 07:33 AM)GoHeat 3 Wrote:  
(02-09-2013 07:32 AM)awpertunity Wrote:  
(02-09-2013 04:52 AM)The RawkHawk Wrote:  I have never really been in a 'stalemate' situation before. Thrre is always a way to win somewhere

Terenceshiu and I had a 370+ turn game that we eventually had to request Adam to cancel because it had no end in sight.

I remember you talking about that. Did he cancel?

Yes Adam cancelled the game. The unfortunate part was we couldn't share the replay because of it.
Wow, I thought the record was 260-ish (on OSN), but your game has it beat by a ton.

I've seen someone in the bug thread claiming 570...

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