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Declare victory button - Printable Version

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Declare victory button - Ralphabetsoup - 02-08-2013 11:10 PM

Reveals FOW to opponent, who then decides to reject or accept. ?


RE: Declare victory button - Dr.LASR - 02-09-2013 12:18 AM

(02-08-2013 11:10 PM)Ralphabetsoup Wrote:  Reveals FOW to opponent, who then decides to reject or accept. ?

Don't agree at all. They could just use that to see the fog of war, and set up a defense according to that.


RE: Declare victory button - worldfamous - 02-09-2013 12:55 AM

(02-09-2013 12:18 AM)Dr.LASR Wrote:  
(02-08-2013 11:10 PM)Ralphabetsoup Wrote:  Reveals FOW to opponent, who then decides to reject or accept. ?

Don't agree at all. They could just use that to see the fog of war, and set up a defense according to that.

I think he means you choose to lift the fog for your opponent only (revealing the placement of your units), in order to reveal the fact that you have them beat. They could then choose to resign if they agree. I am not a fan of the idea for a couple of reasons. 1, it does seem a bit cocky to pull something like that; 2, it's a risky move. A hidden brain or mobi could quickly turn the tables, especially with full knowledge of your opponents whereabouts.


RE: Declare victory button - aaronINdayton - 02-09-2013 12:58 AM

Hilarious, but unnecessary.


RE: Declare victory button - Necrocat219 - 02-09-2013 01:01 AM

It just doesn't add anything new to the game and creates a new button that is rarely used that clogs up the interface.


RE: Declare victory button - John3:16 - 02-09-2013 02:16 AM

A "offer peace (tie)" button wouldn't be bad, in the cases of neverending games.


RE: Declare victory button - Ralphabetsoup - 02-09-2013 02:43 AM

Maybe it is unnecessary. Endgames can be tiresome for both sides though, and checkmate is checkmate. As a separate point, pretty sure that another button wouldn't "clog" anything -- there are, what, 5 functions in that whole top row?


RE: Declare victory button - Harti - 02-09-2013 03:37 AM

(02-09-2013 02:43 AM)Ralphabetsoup Wrote:  Maybe it is unnecessary. Endgames can be tiresome for both sides though, and checkmate is checkmate.
While this is true, an enemy who doesn't realize nor acknowledge the checkmate probably isn't going to accept your victory declaration either.
I usually do give up when I noticed my unit count has dropped significantly, but sometimes I still see the possibility of mocking up an emergency defense and thusly wouldn't accept such a declaration. What is the moment when you know you've won? How do you know your opponent didn't bank 15 wits and will get a Scrambler and a Heavy out, for instance?

Quote:As a separate point, pretty sure that another button wouldn't "clog" anything -- there are, what, 5 functions in that whole top row?
You're probably playing on the iPad but there are iPhone users as well, and it actually *is* very cramped already.

Instead of your idea I'd much prefer a "offer tie" button instead of that.


RE: Declare victory button - Ralphabetsoup - 02-09-2013 04:22 AM

Mea culpa on the ipad/iPhone thing. Honestly had thought it was just a scaled down version.

For the record, I'm a pretty mediocre player and am just as interested in ending futile games on the losing side as on the winning one.

When you know you've won/lost is an interesting question. Most often, single spawn maps are pretty easy to reckon from a few turns out. Dual spawn is more difficult, but if one becomes captured, things are remarkably simpler.


RE: Declare victory button - The RawkHawk - 02-09-2013 04:52 AM

I have never really been in a 'stalemate' situation before. Thrre is always a way to win somewhere