Actual FTA Data
10-17-2012, 01:05 AM
Post: #51
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RE: Actual FTA Data
Did they try just removing the fog for both players on the first turn? The second player having to guess what the 1st player does on turn 1 seems to be a pretty big deal since the first player already knows where the second player is at...
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10-17-2012, 01:18 AM
Post: #52
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RE: Actual FTA Data
i think adam suggested this as an alternate fta fix but i dont think its been tried yet.
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10-17-2012, 10:16 AM
Post: #53
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RE: Actual FTA Data
8 is better than 7, because of math.
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10-17-2012, 11:32 AM
Post: #54
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RE: Actual FTA Data
(10-17-2012 10:16 AM)garcia1000 Wrote: 8 is better than 7, because of math. Exactly. Other points may be valid, but first step is to make it mathematically equal, or as close as possible, then look for patterns. Takes a long time but gotta eliminate variables one by one. Math is beautifully objective, no debating it Proud member of Anonymous clan 1x1, occasionally top 200 2x2 w Ryzuma |
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10-17-2012, 01:43 PM
Post: #55
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RE: Actual FTA Data
It's pretty hard to balance them... remember player 1 always has the option to pass his turn and start the next with 10 wits instead (although that's a pretty bad idea i think )
You think only Adorables use snipers on SFI? |
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10-18-2012, 04:58 PM
(This post was last modified: 10-18-2012 05:04 PM by Emuchu.)
Post: #56
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RE: Actual FTA Data
(10-17-2012 01:43 PM)daHsu Wrote: It's pretty hard to balance them... remember player 1 always has the option to pass his turn and start the next with 10 wits instead (although that's a pretty bad idea i think ) True, but in this case, Player 2 would start with 8 Wits, while Player 1 follows with 10. It's not much of a change from Player 1 starting with 5 and Player 2 following with 8. And besides, even incrementally, it would still be an improvement. (10-17-2012 01:05 AM)Xpander Wrote: Did they try just removing the fog for both players on the first turn? The second player having to guess what the 1st player does on turn 1 seems to be a pretty big deal since the first player already knows where the second player is at... OML is trying to keep the game as intuitive as possible, so I don't think this would be a good choice, not to mention we'd still have the unit discrepancy. |
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