Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Update!!
Post: RE: Update!!

@harvarnold-Planting a bramble next to enemy wasn't profitable before. It cost you one Witt and them one. 1-1=0. No profit. I like the look of this! Sounds epic :D
Avantir Outwitters 82 129,892 01-29-2013, 09:23 AM
  Thread: Boosted Soldiers
Post: RE: Boosted Soldiers

Ever heard of guarding your snipers with a heavy? Boom, boom. Win.
Avantir Outwitters 13 18,780 01-28-2013, 04:26 PM
  Thread: Opening moves
Post: RE: Opening moves

It completely varies by map. For example, stuffing your units around the spawn on Sharkfood island is not a good idea, buffing your heavy on glitch is practically necessary. I can't say you have to bu...
Avantir Outwitters 9 16,680 01-25-2013, 05:28 PM
  Thread: Thorn Gulley-Bombshell
Post: RE: Thorn Gulley-Bombshell

What I did when this happened was to plant a 4 HP Soldier on my Witt space with a medic directly behind, and a buffed sniper down and to the side of the medic. He could only splash damage my soldier, ...
Avantir Outwitters 31 49,678 01-25-2013, 05:23 PM
  Thread: What's your favourite map and why?
Post: RE: What's your favourite map and why?

Reaper. No contest. Then Acrospire, followed by Thorn Gulley, Sweety Plains and Long Nine.
Avantir Outwitters 14 22,225 01-25-2013, 05:16 PM
  Thread: No special mode
Post: RE: No special mode

Wouldn't this defeat the point of teams besides looks?
Avantir Outwitters 6 11,080 01-06-2013, 12:03 PM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

How about some kind of ninja team? I had a special idea, which is: Ninja: HP: 2 Damage: 1 Movement: 4 (3 when stealthed) Ability: Can stealth itself, reducing movement, but becoming invisible to enemi...
Avantir Outwitters 299 486,318 12-02-2012, 12:21 PM
Return to TopReturn to Content