Search Results
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Replies |
Views |
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Thread: Update!!
Post: RE: Update!!
@harvarnold-Planting a bramble next to enemy wasn't profitable before. It cost you one Witt and them one. 1-1=0. No profit.
I like the look of this! Sounds epic :D |
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Avantir |
Outwitters |
82 |
129,892 |
01-29-2013, 09:23 AM |
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Thread: Boosted Soldiers
Post: RE: Boosted Soldiers
Ever heard of guarding your snipers with a heavy? Boom, boom. Win. |
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Avantir |
Outwitters |
13 |
18,780 |
01-28-2013, 04:26 PM |
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Thread: Opening moves
Post: RE: Opening moves
It completely varies by map. For example, stuffing your units around the spawn on Sharkfood island is not a good idea, buffing your heavy on glitch is practically necessary. I can't say you have to bu... |
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Avantir |
Outwitters |
9 |
16,680 |
01-25-2013, 05:28 PM |
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Thread: Thorn Gulley-Bombshell
Post: RE: Thorn Gulley-Bombshell
What I did when this happened was to plant a 4 HP Soldier on my Witt space with a medic directly behind, and a buffed sniper down and to the side of the medic. He could only splash damage my soldier, ... |
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Avantir |
Outwitters |
31 |
49,678 |
01-25-2013, 05:23 PM |
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Thread: What's your favourite map and why?
Post: RE: What's your favourite map and why?
Reaper. No contest. Then Acrospire, followed by Thorn Gulley, Sweety Plains and Long Nine. |
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Avantir |
Outwitters |
14 |
22,225 |
01-25-2013, 05:16 PM |
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Thread: No special mode
Post: RE: No special mode
Wouldn't this defeat the point of teams besides looks? |
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Avantir |
Outwitters |
6 |
11,080 |
01-06-2013, 12:03 PM |
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Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas
How about some kind of ninja team? I had a special idea, which is:
Ninja:
HP: 2
Damage: 1
Movement: 4 (3 when stealthed)
Ability: Can stealth itself, reducing movement, but becoming invisible to enemi... |
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Avantir |
Outwitters |
299 |
486,318 |
12-02-2012, 12:21 PM |