Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Bramble v3
Post: RE: Bramble v3

Love the new Bramble...slightly over powered though. Adjusting hp back down to 2 with no wit reward for kill would rebalance everything. Further discussion in detail on this initial thread: http://www...
maconbot Outwitters 227 381,773 03-16-2013, 06:56 AM
  Thread: Bramble on par new take - 'prickle' action
Post: RE: Bramble on par new take - 'prickle' action

Might make it balanced but a pain to play against as takes forever. Dropping it back to 2, with bonus prickle I think can keep the match turn count below 100 while still keeping fun.
maconbot Outwitters 22 39,178 02-15-2013, 04:40 PM
  Thread: Zero points for win
Post: RE: Zero points for win

How many turns?
maconbot Outwitters 15 25,820 02-15-2013, 11:52 AM
  Thread: Bramble on par new take - 'prickle' action
Post: RE: Bramble on par new take - 'prickle' action

Good idea as well. cons: Prickles are free for defender. Can't be offensive with it. If branch hp is still at 3, snipers would be basically powerless against them...leaving only heavies that can figh...
maconbot Outwitters 22 39,178 02-15-2013, 08:05 AM
  Thread: Show the FOW in replays - Feature Request.
Post: RE: Show the FOW in replays - Feature Request.

Agree
maconbot Outwitters 10 15,766 02-14-2013, 03:43 AM
  Thread: Beta call for Outwitters map pack
Post: RE: Beta call for Outwitters map pack

At some point you'll need to sign into it using your device and then add your device
maconbot Outwitters 46 70,167 02-14-2013, 03:10 AM
  Thread: Beta call for Outwitters map pack
Post: RE: Beta call for Outwitters map pack

Signed up as well. Mega fan :-) been participating in forum discussions envolving rebalancing bramble and the like... http://www.onemanleft.com/forums/showthr...3#pid33033 Cheers, maconbot
maconbot Outwitters 46 70,167 02-13-2013, 06:26 PM
  Thread: Bramble on par new take - 'prickle' action
Post: RE: Bramble on par new take - 'prickle' action

(02-12-2013 03:51 PM)worldfamous Wrote:   (02-12-2013 03:25 PM)maconbot Wrote:  I liked the old bramble in gifted league. New bramble just takes longer, forces snipers and adds wits. Makes ...
maconbot Outwitters 22 39,178 02-13-2013, 05:02 PM
  Thread: Bramble on par new take - 'prickle' action
Post: RE: Bramble on par new take - 'prickle' action

I liked the old bramble in gifted league. New bramble just takes longer, forces snipers and adds wits. Makes him less powerful.
maconbot Outwitters 22 39,178 02-12-2013, 03:25 PM
  Thread: Bramble on par new take - 'prickle' action
Post: RE: Bramble on par new take - 'prickle' action

Ja Karta...would ur idea include destroying a branch and all of its children if it prickles? If so it may not make as much sense deploying a 1 hp branch where enemy died, if its parent branch just up...
maconbot Outwitters 22 39,178 02-12-2013, 06:12 AM
  Thread: Declare victory button
Post: RE: Declare victory button

Declare win, reveals screen so you can see how badly beaten. Also lets you loose less points if you accept that other player has won. I just played a game recently were opponent would never really at...
maconbot Outwitters 22 34,260 02-11-2013, 01:12 PM
  Thread: Bramble on par new take - 'prickle' action
Post: RE: Bramble on par new take - 'prickle' action

(02-10-2013 02:44 PM)WeiWei Wrote:   (02-10-2013 01:57 PM)maconbot Wrote:   (02-10-2013 01:08 PM)WeiWei Wrote:  Bramble: When Runner/Soldier/Heavy Attack/Touch the Bramble's thorn, tha...
maconbot Outwitters 22 39,178 02-11-2013, 11:59 AM
  Thread: Rebalancing-- DaHsu's mods
Post: RE: Rebalancing-- DaHsu's mods

It's getting refined for sure. The concerns mentioned above about it becoming a offensive weapon as well as a strong defensive one...would be solved by the prickle action destroying the branch that pr...
maconbot Outwitters 30 51,364 02-11-2013, 07:02 AM
  Thread: Rebalancing-- DaHsu's mods
Post: RE: Rebalancing-- DaHsu's mods

(02-10-2013 01:08 PM)WeiWei Wrote:  Bramble: When Runner/Soldier/Heavy Attack/Touch the Bramble's thorn, that unit takes 1 damage. This would pretty much turn every bramble game into a sniper b...
maconbot Outwitters 30 51,364 02-10-2013, 01:57 PM
  Thread: Rebalancing-- DaHsu's mods
Post: RE: Rebalancing-- DaHsu's mods

(02-10-2013 12:33 PM)TheGoldenGriffin Wrote:  Thorn Gully looks so different in your iPad screenshot. ;-) its certainly my preferred method of play. I make touch input mistakes on phone more of...
maconbot Outwitters 30 51,364 02-10-2013, 12:56 PM
  Thread: Rebalancing-- DaHsu's mods
Post: RE: Rebalancing-- DaHsu's mods

I liked necrosis idea at first about the prickles...but think it would make OP. case in point in attachment...there is no way to stop bramble from occupying the whole map. With 3 hp only way to fight ...
maconbot Outwitters 30 51,364 02-10-2013, 12:31 PM
  Thread: Funny Old Replays Thread
Post: RE: Funny Old Replays Thread

(02-10-2013 08:41 AM)TheQwertiest Wrote:  i just saw it.. dont know why he TT'd his opponent.. I actually more TTQQ'd. Assume you mean I TT'd in chat? I felt TT'd in play, by them never attacki...
maconbot Outwitters 36 63,130 02-10-2013, 10:56 AM
  Thread: Funny Old Replays Thread
Post: RE: Funny Old Replays Thread

(02-10-2013 08:39 AM)worldfamous Wrote:   (02-10-2013 08:17 AM)maconbot Wrote:  Worst game ever: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y-bPXAgw I wouldn't be too ...
maconbot Outwitters 36 63,130 02-10-2013, 09:03 AM
  Thread: Funny Old Replays Thread
Post: RE: Funny Old Replays Thread

Worst game ever: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y-bPXAgw [attachment=211]
maconbot Outwitters 36 63,130 02-10-2013, 08:17 AM
  Thread: Which Maps to Retire?
Post: RE: Which Maps to Retire?

Sharkfood Island needs to go. Very little strategy involved. Seems like the first one to attack looses. Skallywags are favored as canon is impossible to defend against if used correctly. So it penaliz...
maconbot Outwitters 161 290,986 02-07-2013, 02:08 AM
Return to TopReturn to Content