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The New Rules (and why I'm not a Fan)
11-23-2012, 05:55 AM
Post: #22
RE: The New Rules (and why I'm not a Fan)
(11-23-2012 04:45 AM)Vuvuzaela Wrote:  
(11-23-2012 04:03 AM)ChamomileMF Wrote:  Your soldier scenario is somewhat flawed.
You said that p1 with 2 soldiers attacks and kills 1 of 2 p2 soldiers. P2 then has 8 wits and spawns a sniper and kills one of p1's soldiers.

In no map can p1 actually move across and attack/kill anything on the first turn.

You are absolutely right, this does not exist anywhere in the game. What I wanted to demonstrate was that, with all else being equal, attack vs. defense is a fairly balanced system (before the rule change). To do this, I manufactured a scenario that does not exist. However, my other point was that wits are better spent immediately simply because they will have a bigger impact on the game (that whole my wits divided by opponent's wits thing). If it takes a few extra turns for each side to attack/ defend, then it even more so proves that those extra wits are not that helpful.

I think one of the major points of the extra starting Wits is to give Player 2 insurance against a lot of the old version's FTA surprise rushes and opening strategies. Opening Foundry with a Player 1 rush is less viable as Player 2 now has the additional resources to protect his Sniper AND scout for a rush, and it's much more difficult to score an early Sniper kill on Sweetie Plains.

Sure, the 3 starting Wits will lose their impact as the game progresses, but having them ensures that both players have even opening development.

Gamecenter: EmuchuSuper-Titan Top 200, #34
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RE: The New Rules (and why I'm not a Fan) - Emuchu - 11-23-2012 05:55 AM

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