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observations about V1.2 and suggestions for V1.4
11-21-2012, 02:41 PM
Post: #40
RE: Update - initial observations
(11-21-2012 01:17 PM)garcia1000 Wrote:  Here is my initial analysis. I haven't played a game yet though.

1) The "cost" of every unit has increased by 1. So this means that proportionally speaking, runners are twice as expensive, and the cheapest units are the specials and the heavy.
2) Will the bottleneck shift from wit points to spawns?

Per discussion in the kill for wits thread, runner will becomes expensive with the new system. It may cause the already balanced team unit becomes unbalance. Less using running is discourageing or encouraging turtling?
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Messages In This Thread
RE: Update - initial observations - ishu76 - 11-20-2012, 09:14 AM
RE: Update - initial observations - Harti - 11-20-2012, 09:21 PM
RE: Update - initial observations - JonB - 11-20-2012, 10:03 AM
RE: Update - initial observations - JonB - 11-20-2012, 10:23 AM
RE: Update - initial observations - Magnum - 11-20-2012, 04:00 PM
RE: Update - initial observations - 2dhh - 11-20-2012, 04:54 PM
RE: Update - initial observations - Gf!sh - 11-20-2012, 11:11 PM
RE: Update - initial observations - Magnum - 11-21-2012, 01:47 AM
RE: Update - initial observations - Gf!sh - 11-21-2012, 03:05 AM
RE: Update - initial observations - Emuchu - 11-21-2012, 08:50 PM
RE: Update - initial observations - athros - 11-21-2012, 06:12 AM
RE: Update - initial observations - athros - 11-21-2012, 06:24 AM
RE: Update - initial observations - Saren - 11-21-2012, 09:53 AM
RE: Update - initial observations - Emuchu - 11-21-2012, 06:39 AM
RE: Update - initial observations - terenceshiu2005 - 11-21-2012 02:41 PM
RE: Update - initial observations - Magnum - 11-22-2012, 01:22 AM

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