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observations about V1.2 and suggestions for V1.4
11-21-2012, 03:17 AM
Post: #26
RE: Update - initial observations
Second opinion half into a game:
* O'boy, runners sucks pretty bad now!
* Runners being weak force you to make hard decisions on how much you want to scout. I like it.
* With runners going down in value, unboosted soldiers goes up.
* Boosted heavies seems pretty good against Veggienauts.
* Think the new system discourage turtling. But I'm worried about the bombshell. Wit for kill makes it easier to kill, but that is often not the problem (at least in high level play). The hard part is killing it and coming out ahead in wits. You often have to leave a bunch of units in enemy territory when killing it, which gives the opponent a lot of free wits the next turn.
* I want to see more replays of creative uses of the bramble.

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Messages In This Thread
RE: Update - initial observations - ishu76 - 11-20-2012, 09:14 AM
RE: Update - initial observations - Harti - 11-20-2012, 09:21 PM
RE: Update - initial observations - JonB - 11-20-2012, 10:03 AM
RE: Update - initial observations - JonB - 11-20-2012, 10:23 AM
RE: Update - initial observations - Magnum - 11-20-2012, 04:00 PM
RE: Update - initial observations - 2dhh - 11-20-2012, 04:54 PM
RE: Update - initial observations - Gf!sh - 11-20-2012, 11:11 PM
RE: Update - initial observations - Magnum - 11-21-2012, 01:47 AM
RE: Update - initial observations - Gf!sh - 11-21-2012, 03:05 AM
RE: Update - initial observations - Alvendor - 11-21-2012 03:17 AM
RE: Update - initial observations - Emuchu - 11-21-2012, 08:50 PM
RE: Update - initial observations - athros - 11-21-2012, 06:12 AM
RE: Update - initial observations - athros - 11-21-2012, 06:24 AM
RE: Update - initial observations - Saren - 11-21-2012, 09:53 AM
RE: Update - initial observations - Emuchu - 11-21-2012, 06:39 AM
RE: Update - initial observations - Magnum - 11-22-2012, 01:22 AM

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