Poll: Reduce Turn Time Limit to 2 Days? This poll is closed. |
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2 Days - Yes | 56 | 28.72% | |
4 Days - keep it the same | 48 | 24.62% | |
3 Days - A little bit of A and B | 91 | 46.67% | |
Total | 195 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Reducing Time Limit for Turns
01-12-2014, 03:24 PM
Post: #129
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RE: Reducing Time Limit for Turns
It does seem like this, but have you heard something like this:
"Oh man my favorite dish, I'm going to eat it every week!" *a month later* "Wait no, every day! I'm going to eat it! *a week later* "I'm going to eat it every meal! I don't understand how people could not constantly eat this!" *a day later* "Ugh, I hate that, don't let me see it ever again" Like food, games are marked by temperance. It is easy to like a game and continue to play it, especially those with replay value. However, even if the game is amazing, you shouldn't spend every minute of your life on it, or it will begin to seem like it has flaws. For something like this, you need others who are also interested in this game. Those people may have different circumstances, for example, my 2v2 partner plays almost once every 4 days because he is very busy irl with school, and also it is hard to submit a quality turn just after looking at the game for one period of time. Also, I have had circumstances when I've gone to two days because I have forgotten to check my phone, or because I simply have other things that I have been doing that have my attention. With this being said, I remember your point in this time of Outwitters: there was a time when I sat staring at my screen waiting for 35 games, most of which were over a day. However, some advice: I think Outwitters will be more fun to play if it is played like a routine pastime, not something to obsess over. Doowhat? Doodat? Okey:3 1v1 - Peak #32 // Current #56 as AlliDooisRush 2v2 - w/jesusfuentesh #7 2v2 - w/baustin #17 // w/Juslas #85 // Randoms #38 |
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