Poll: Reduce Turn Time Limit to 2 Days?
This poll is closed.
2 Days - Yes 28.72% 56 28.72%
4 Days - keep it the same 24.62% 48 24.62%
3 Days - A little bit of A and B 46.67% 91 46.67%
Total 195 vote(s) 100%
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Reducing Time Limit for Turns
01-15-2014, 10:13 AM
Post: #151
RE: Reducing Time Limit for Turns
I'm worried about people that play Outwitters while walking. This game takes concentration. That, and professionals shouldn't be walking around distracted as such. You're a representative of the hospital, or your private practice.

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01-15-2014, 01:29 PM
Post: #152
RE: Reducing Time Limit for Turns
Whoa now, there's not really any need to criticize someone for playing Outwitters between tasks, IMO.

It just gave me a happy picture of the attending physicians on Grey's Anatomy playing Outwitters instead of working. Smile

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01-15-2014, 01:32 PM
Post: #153
RE: Reducing Time Limit for Turns
OK, OK, but still, Outwitters while walking?

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01-15-2014, 01:43 PM
Post: #154
RE: Reducing Time Limit for Turns
Some people can multitask, I guess. *shrug*

For example, I am not able to accurately and thoroughly brush my teeth whilst cooking spaghetti.

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01-15-2014, 01:50 PM
Post: #155
RE: Reducing Time Limit for Turns
You're right, I shouldn't be so shurioush.

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01-19-2014, 08:23 AM
Post: #156
RE: Reducing Time Limit for Turns
Now that the bug has been fixed, I am happy with the time limit.

Questions:

Does the rating algorithm take into account a time out victory vs. an actual victory?

Does the rating algorithm take into account a forfeit/resignation victory vs. an actual victory?

Damn it Jim, I'm Dr. not an OutwitterExclamationSad

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01-19-2014, 08:25 AM
Post: #157
RE: Reducing Time Limit for Turns
Don't believe so. Pretty sure a win is a win no matter what kind of win it is. Also a loss is a loss no matter how many points you hit their base for.

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01-19-2014, 08:30 AM
Post: #158
RE: Reducing Time Limit for Turns
(01-19-2014 08:23 AM)didgeralien Wrote:  Does the rating algorithm take into account a time out victory vs. an actual victory?

I hope not. If it did than even more people would be pussies and just leave their games to time out when they are clearly going to lose.

(01-19-2014 08:23 AM)didgeralien Wrote:  Does the rating algorithm take into account a forfeit/resignation victory vs. an actual victory?

Again, I hope not because then people would simply start forfeiting games they are clearly going to lose as a means of minimizing the impact on their rating.

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01-19-2014, 08:41 AM (This post was last modified: 01-19-2014 08:42 AM by .Memories..)
Post: #159
RE: Reducing Time Limit for Turns
Hey TheGreatHabudabi- let's keep the language PG here.. Mind editing your comment?

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01-19-2014, 08:43 AM
Post: #160
RE: Reducing Time Limit for Turns
(01-14-2014 01:16 PM)Setorines Wrote:  I think an interesting concept that really goes along with this idea is to actually let the players choose thier time limit when they set a game, perhaps even giving the option to take a turn every 5 minutes.

With a system like this i would recommend that the game should not end if you miss your time, but rather your turn be forfeited.

I think forfeiting your turn is a good suggestion. Perhaps it could be another game type, or is that too drastic?

If the game was changed to forfeit your turn instead of your game your wits could not accumulate!! That option already exists. If you don't have the time to make a proper turn but, don't want to forfeit your game, just hit done. 5 secs, next?!

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