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Skullduggery Rush
03-07-2013, 09:26 AM (This post was last modified: 03-07-2013 09:36 AM by Uvafan173.)
Post: #1
Skullduggery Rush
I have luckily beaten the number 1 player in the world on a new map using the Skullduggery Rush! All, beware of this rush and block off the top in your games. I would recommend doing it with the predeployed soldier in the opening! Otherwise, you could be in big trouble...

Here's the replay, not on OSN because OSN doesn't have the new maps yet:

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y4tuFAww
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03-07-2013, 09:30 AM
Post: #2
RE: Skullduggery Rush
nice job!. Idk these new maps seem favored towards P1/rushing...

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03-07-2013, 03:33 PM
Post: #3
RE: Skullduggery Rush
In the beta, it became generally accepted to place your pre-spawned soldier in the top section of the map. You'll be able to beat some with this rush, but as time goes on, it won't work.
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03-08-2013, 12:55 AM
Post: #4
RE: Skullduggery Rush
Alvendor never saw it coming..LOL

It looks like most of the battles on this map will be intense on that top side.
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03-08-2013, 03:52 AM (This post was last modified: 03-08-2013 03:58 AM by Ja Karta.)
Post: #5
RE: Skullduggery Rush
Interesting. Just saw this.
That rush is killer if it fails though. (As is anyway.)

Was trying out new maps with good player who did the exact same rush (slightly different follow up, though I think his was safer). Lost him the game.
http://osn.codepenguin.com/replays/view/...20Y7-uFAww
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y7-uFAww

Though it was admittedly quite close. Will be interesting to see how this line develops...

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03-08-2013, 03:56 AM (This post was last modified: 03-08-2013 03:58 AM by vegaprom.)
Post: #6
RE: Skullduggery Rush
I think in the beta the soldier wasn't placed there. it totally increase FTA!!!

This map is only critical on the top side, Adorables is gonna favored from this map by teleporting units from the lower spawn to the upper side while other teams requires 2 moves from the lower spawn.

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03-08-2013, 04:00 AM
Post: #7
RE: Skullduggery Rush
(03-08-2013 03:56 AM)vegaprom Wrote:  I think in the beta the soldier wasn't placed there. it totally increase FTA!!!

This map is only critical on the top side, Adorables is gonna favored from this map by teleporting units from the lower spawn to the upper side while other teams requires 2 moves from the lower spawn.

To be seen.
I did just get killed by another friend with adorables using a top-side rush. The fact that there are chokes on the top-side is important though. I'm not sure it's not highly defendable...

As for FTA; the ability to bring up a special that much sooner may especially matter in defending a point with a choke like that...

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03-08-2013, 06:43 AM
Post: #8
RE: Skullduggery Rush
The rush caught me totally off guard! All the maps will play fairly aggressive as they are all smaller than the old 2 wit space maps.

Guessing we will see some opening rushes for all of them!

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03-08-2013, 07:20 AM
Post: #9
RE: Skullduggery Rush
Well... you're simply not supposed to put that Soldier away, lol.
I don't think that either of the maps is really efficiently rushable.

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03-08-2013, 09:05 AM
Post: #10
RE: Skullduggery Rush
(03-08-2013 07:20 AM)Harti Wrote:  Well... you're simply not supposed to put that Soldier away, lol.
I don't think that either of the maps is really efficiently rushable.

Not foundry auto win rushes, but very specific aggressive openings

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