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Reaper Rush Defense - Brought to you by iPro
01-04-2013, 05:34 PM (This post was last modified: 01-04-2013 05:35 PM by Emuchu.)
Post: #20
RE: Reaper Rush Defense - Brought to you by iPro
(01-04-2013 02:00 PM)wonderpug Wrote:  Although I still haven't quite gotten the hang of the iPro Reaper Defense, even my awkward uses of it seem to be giving me more of a fighting chance.

Here I did a Hail Mary counter-mobi that I'm pretty proud of:
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y9_-pAgw

On Turn 4, I feel like you should always bring your Runner back. On Turn 6, the Runner could have taken out the Sniper that your Soldier jumped into. The rush changes a lot when your opponent isn't able to safely drop a Sniper into the corner.

Gamecenter: EmuchuSuper-Titan Top 200, #34
"How'd you fix it?"
"I just employed a blunt-impact mechanical stress routine."
"What?"
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RE: Reaper Rush Defense - Brought to you by iPro - Emuchu - 01-04-2013 05:34 PM

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