Poll: Reduce Turn Time Limit to 2 Days? This poll is closed. |
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2 Days - Yes | 56 | 28.72% | |
4 Days - keep it the same | 48 | 24.62% | |
3 Days - A little bit of A and B | 91 | 46.67% | |
Total | 195 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Reducing Time Limit for Turns
01-14-2014, 04:43 AM
(This post was last modified: 01-14-2014 04:45 AM by Mag!cGuy.)
Post: #141
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RE: Reducing Time Limit for Turns
(01-14-2014 03:14 AM)jaxxinjr Wrote: But what is much more important in the stats you post is the fact that 1,000,000 people (!!) downloaded Outwitters but only 6,000 stayed. That should be shocking to the devs and worthy of investigating why, especially because this is one of the better iOS games. This perfectly expressed my own thoughts, I couldn't have said it better. I am not as stunned as you, but on the whole you are right, to my mind. You can ask a... (drawing by Chemoeum) |
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01-14-2014, 08:27 AM
Post: #142
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RE: Reducing Time Limit for Turns
(01-14-2014 03:14 AM)jaxxinjr Wrote:(01-13-2014 04:25 PM)Juslas Wrote: 1 000 000 downloads The stat is that on average we were seeing 6k uniques per day. Not necessarily the same 6k per day (highly unlikely). The active community is far larger I would imagine, to sustain 6k daily. I'd have to run a monthly report to get a 'wider view' snapshot. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan |
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01-14-2014, 09:08 AM
Post: #143
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RE: Reducing Time Limit for Turns
With that in mind, I'd suspect (read: completely guessing) there are around 20k-40k active players
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01-14-2014, 09:28 AM
Post: #144
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RE: Reducing Time Limit for Turns
I am seriously considering asking Randall Munroe to do a calculated estimate and put it on what-if.xkcd.com.
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01-14-2014, 09:41 AM
Post: #145
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RE: Reducing Time Limit for Turns
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01-14-2014, 10:35 AM
Post: #146
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RE: Reducing Time Limit for Turns
Help me word the question in a succinct and yet sufficiently explanatory way?
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01-14-2014, 01:16 PM
Post: #147
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RE: Reducing Time Limit for Turns
I think an interesting concept that really goes along with this idea is to actually let the players choose thier time limit when they set a game, perhaps even giving the option to take a turn every 5 minutes.
With a system like this i would recommend that the game should not end if you miss your time, but rather your turn be forfeited. |
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01-14-2014, 02:22 PM
(This post was last modified: 01-15-2014 01:30 PM by TheGreatErenan.)
Post: #148
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RE: Reducing Time Limit for Turns
(01-12-2014 04:49 PM)QuicheLorraine Wrote: I am in my residency...I enjoy picking up my iPad, pushing aside some biometrics, and making a move or two while walking from 1 point in the hospital to another. |
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01-14-2014, 02:25 PM
Post: #149
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RE: Reducing Time Limit for Turns
(01-14-2014 02:22 PM)TheGreatErenan Wrote:(01-12-2014 04:49 PM)QuicheLorraine Wrote: I am in my residency...I enjoy picking up my iPad, pushing aside some biometrics, and making a move or two while walking from 1 point in the hospital to another. Epic! |
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01-15-2014, 10:01 AM
Post: #150
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RE: Reducing Time Limit for Turns
I can't be the only person who thought about that, can I?
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