New Teams/Character Ideas
03-20-2013, 04:10 PM
Post: #241
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RE: New Teams/Character Ideas
(07-11-2012 06:29 PM)advakharia95 Wrote: Insect team = Genius! Jealous that I didn't think of itNow no one else will have to trawl for it! But I like it. It is possible the Mosquito's too weak. I think it should cause some damage straight away, or be able to attack normally for two damage/poison, both as attack options. Zakalwe42 Finally attained we'll see how long that lasts. |
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03-20-2013, 05:30 PM
Post: #242
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RE: New Teams/Character Ideas
nah man, it's a mosquito, it sucks blood. It should do like 2 damage and gain that much HP or something. like maybe it starts with 1 HP but its max is 5.
also, scarabs are totally insects GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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03-20-2013, 11:31 PM
Post: #243
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RE: New Teams/Character Ideas
I like the lizard team idea with the special being a Big Toad that can grab out 3 hexes and pull an enemy towards them kinda like the Mobi. It woudl be able to uproot Bramble and Bombshells or drag an enemy into the coming horde of attackers. Would probly have to not work on Thorns though or Kill them one, not sure
HP:3 Move:3 would have to be a big crown on the Toad though, and maybe a velvet cape would make base assualts interesting in 2v2 also If you are gonna be dumb...you had better be tough. GC: jimbo2shady ~~ Standing Eyes Div. |
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03-21-2013, 06:08 AM
(This post was last modified: 03-21-2013 06:10 AM by KingOfThorns.)
Post: #244
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RE: New Teams/Character Ideas
(03-20-2013 05:30 PM)ElPared Wrote: nah man, it's a mosquito, it sucks blood. It should do like 2 damage and gain that much HP or something. like maybe it starts with 1 HP but its max is 5.Id take my hat off if I was wearing one. Or ever did. I so agree - then it could be a leech too! Maybe it could even store blood to eat and heal itself when it reached max (03-20-2013 11:31 PM)jimbo2shady Wrote: I like the lizard team idea with the special being a Big Toad that can grab out 3 hexes and pull an enemy towards them kinda like the Mobi. It woudl be able to uproot Bramble and Bombshells or drag an enemy into the coming horde of attackers. Would probly have to not work on Thorns though or Kill them one, not sureI don't think it'd make them interesting. Honestly, I think it's OP for it to uproot Bramble and Bombshell - I just don't like the idea, I'm afraid. I wouldn't even have it able to deal damage to balance it Zakalwe42 Finally attained we'll see how long that lasts. |
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03-26-2013, 01:43 AM
Post: #245
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RE: New Teams/Character Ideas
Honestly five seems low for a unit like that, I'd say seven, but can't be mediced of course
REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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03-26-2013, 08:59 PM
Post: #246
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RE: New Teams/Character Ideas
What about a more powerful Medic as a Special for a new team? It doesn't only give the units MaxHP+1, but also allows them to move and attack again after being boosted.
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03-26-2013, 10:36 PM
Post: #247
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RE: New Teams/Character Ideas
(03-26-2013 08:59 PM)Goldensun92 Wrote: What about a more powerful Medic as a Special for a new team? It doesn't only give the units MaxHP+1, but also allows them to move and attack again after being boosted. That's a very interesting idea. Not sure how much use it'd be on the front line though, cos that's where it'd have to go a lot of the time...maybe if it had 4 HP? Zakalwe42 Finally attained we'll see how long that lasts. |
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03-27-2013, 12:07 AM
Post: #248
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RE: New Teams/Character Ideas
(03-26-2013 10:36 PM)KingOfThorns Wrote:(03-26-2013 08:59 PM)Goldensun92 Wrote: What about a more powerful Medic as a Special for a new team? It doesn't only give the units MaxHP+1, but also allows them to move and attack again after being boosted. Yeah, of course the devs would have to choose wisely how much HP and line of sight it would have to not make it OP or UP |
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03-27-2013, 12:13 AM
Post: #249
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RE: New Teams/Character Ideas
(03-27-2013 12:07 AM)Goldensun92 Wrote: Yeah, of course the devs would have to choose wisely how much HP and line of sight it would have to not make it OP or UPIt could easily become either, that'd be the only problem Zakalwe42 Finally attained we'll see how long that lasts. |
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03-27-2013, 12:35 AM
Post: #250
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RE: New Teams/Character Ideas
That's true for each and every unit, actually xD
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