New Teams/Character Ideas
07-15-2012, 09:37 AM
Post: #131
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RE: New Teams/Character Ideas
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07-15-2012, 03:13 PM
Post: #132
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RE: New Teams/Character Ideas
(07-13-2012 06:39 AM)xSkeletalx Wrote: Medieval team! Reposted to add a proper name (had never intended 'Medieval Team' to be a name, just a descriptor). How about Crusaders? I also tried to keep the theme for each of the units, in keeping with Outwitters' traditions. Current Ranked League Info: 1v1 Master (Promoted 7-24-12) Total League Wins: 210 |
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07-15-2012, 06:04 PM
(This post was last modified: 07-15-2012 06:04 PM by Fluffysox.)
Post: #133
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RE: New Teams/Character Ideas
TBH I don't sports teams or holiday teams will suit the outwitters "team style". I judt can't imagine outwitters having anything human.
My opinion. |
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07-15-2012, 10:36 PM
Post: #134
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RE: New Teams/Character Ideas
I'm working on a team at the moment. Sketching up the character designs.
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07-16-2012, 04:39 AM
(This post was last modified: 07-16-2012 05:00 AM by Mizywill.)
Post: #135
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RE: New Teams/Character Ideas
I read through a few pages of this and noted the insect team recommendation and this to me is a must. I mean from my understanding this game was influenced by Starcraft, in which the Zerg are basically insects.
Hopefully we can see this soon and maybe even add some goofy little aliens as an homage to the Protoss. Oh could have your little green, or grey men, as runners and a UFO as a special. This just came to me as I was writing the bug comment so I haven't thought it through completely. So I got an idea for the Alien special, hopefully this hasn't already been done as I haven't read all 14 pages of postings. Anyway, the special for an Alien class can be a UFO with high range, very limited visibility and can fly over obstacles, kind of a reverse sniper. The special attack will be. That it can "abduct" or remove completely from the game, any one enemy character. Let me know what you think. The abducted character has to be in an adjacent save a dthe limited visibility will help even this out, I hope. |
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07-16-2012, 06:06 AM
Post: #136
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RE: New Teams/Character Ideas
If the abduction is too strong you can maybe make it if the UFO is destroyed the last abducted character is returned with only on health where the UFO was.
Also i decided the little alien guy would be the soldier and ay be a little alien dog like Marvin the Martians dog as a runner. Thinking up specs for all characters besides the special is pointless as so far they're all the same. |
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07-16-2012, 07:30 AM
Post: #137
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RE: New Teams/Character Ideas
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07-16-2012, 02:55 PM
(This post was last modified: 07-16-2012 03:00 PM by FreakyMan777.)
Post: #138
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RE: New Teams/Character Ideas
(07-14-2012 05:40 PM)advakharia95 Wrote:(07-14-2012 05:29 PM)ilee97 Wrote: I might be totally wrong about what i wrote, but this is what i think. Aww thanks! (07-14-2012 06:40 PM)Mowmail Wrote: Insect could be I already thought this up? |
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07-16-2012, 03:10 PM
Post: #139
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RE: New Teams/Character Ideas
(07-11-2012 10:15 AM)Fluffysox Wrote: Well, the plant team is under development. You had some pretty good ideas there I can see that! Even just based on this guy in the attached image it looks awesome so far! |
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07-16-2012, 03:14 PM
Post: #140
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RE: New Teams/Character Ideas
Got another one... Due to FluffySox suggestion [] I am naming it "Munchies"
Scout-Bread Soldier-Broccoli Medic-Milk Sniper-Grapes Tank-Steak Special-??? Like it? No? Comment! |
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