Rebalancing-- DaHsu's mods
02-11-2013, 07:02 AM
Post: #31
|
|||
|
|||
RE: Rebalancing-- DaHsu's mods
It's getting refined for sure. The concerns mentioned above about it becoming a offensive weapon as well as a strong defensive one...would be solved by the prickle action destroying the branch that prickles...it becomes a major cost to prickle if you have a child/children branches that would get uprooted/destroyed by a parent prickle.
Also I agree that a major draw back of bramble is that it hinders offense and the use of snipers. Another easy solution and obvious one - is to enable uprooting your own branches. Have it cost 2 wits...or enable attacking your own branches...with no wit reward for a kill obviously. And child branches are affected still by parent branch. These types of things would certainly help balancing. I've tried the new bramble several games now and find I still don't enjoy the new mod and prefer the old bramble. Plus find it makes games take forever...ooo just thought of something: What if bramble could only plant a certain number of branches? Say after 20 you need to uproot and replant to refresh the number. Could also lock down plant radius. Combine stuf like this with offensive changes? |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
13 Guest(s)
13 Guest(s)
Return to TopReturn to Content