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01-29-2013, 09:11 AM
Post: #1
Update!!
3 hp thorns
1 wit back for directly killing the thorn
Didn't think of that one ^Wink

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01-29-2013, 09:12 AM (This post was last modified: 01-29-2013 09:13 AM by GoHeat 3.)
Post: #2
RE: Update!!
New points system to make divisions more competitive!

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01-29-2013, 09:13 AM
Post: #3
RE: Update!!
I think directly means the one you physically kill, not the children that have been spawned

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01-29-2013, 09:14 AM
Post: #4
RE: Update!!
Im really excited to use bramble in 2v2 now!!!

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2v2 Master League with dakdak97 and boyoxneder

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01-29-2013, 09:15 AM
Post: #5
RE: Update!!
Okay..anyone already knows what's new about the league system?
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01-29-2013, 09:17 AM
Post: #6
RE: Update!!
Huh, I'm not sure how much that actually helps bramble. Although the 3 hp thorns make them much harder to kill, it lowers the effectiveness of spamming a wit space with thorns. It actually kind of defeats the purpose of bramble: to force you opponent to waste wits killing your thorns. Now there is little point to spawning a thorn next to an enemy unit, since they can just kill it at an advantage, while it used to be profitable.
This will require some pass-and-plays. Anyone interested in trying out some games?
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01-29-2013, 09:18 AM (This post was last modified: 01-29-2013 09:20 AM by connor34911.)
Post: #7
RE: Update!!
Only with a sniper or heavy
which means they have to spawn units that cant move far/fast, or are vulnerable.


or both

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01-29-2013, 09:20 AM
Post: #8
RE: Update!!
I will havarnold! GC: GoHeat3
Anyone else feel free to start a friendly! I've never used/played Bramble in League before!

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01-29-2013, 09:21 AM
Post: #9
RE: Update!!
(01-29-2013 09:17 AM)harvarnold Wrote:  Huh, I'm not sure how much that actually helps bramble. Although the 3 hp thorns make them much harder to kill, it lowers the effectiveness of spamming a wit space with thorns. It actually kind of defeats the purpose of bramble: to force you opponent to waste wits killing your thorns. Now there is little point to spawning a thorn next to an enemy unit, since they can just kill it at an advantage, while it used to be profitable.
This will require some pass-and-plays. Anyone interested in trying out some games?

The thing is, it's not so easy to kill anymore, it requires a heavy or a sniper, and if you spawn a thorn (costing you one wit) onto their wit space, they already lose a wit just because they lost the space, that doesn't include killing and rejumping

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01-29-2013, 09:23 AM (This post was last modified: 01-29-2013 09:24 AM by Avantir.)
Post: #10
RE: Update!!
@harvarnold-Planting a bramble next to enemy wasn't profitable before. It cost you one Witt and them one. 1-1=0. No profit.

I like the look of this! Sounds epic Big Grin
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