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New Teams/Character Ideas
11-26-2012, 10:51 AM
Post: #201
RE: New Teams/Character Ideas
(11-26-2012 10:44 AM)GoHeat 3 Wrote:  
(11-26-2012 10:36 AM)BuzzleBee123 Wrote:  I have an idea for a team but its kinda weird but anyways here it goes.

The Cloudies

Runner: A cloud in the form of a cartoony object thingy

Soldier: A cloud in cartoony form of a solider

Heavy: A cloud in cartoony for of a heavy

(Lol I'm so descriptive aren't I)

The special unit: just a cloud but I was thinking its special ability would to be able to blow away an enemy by a couples space while also giving damage. Another idea is being able to create a windshield around a certain area blocking it off.
Hmm.. Interesting idea for the special. I like it! Nice description for the generic units btw!Tongue oh and you forgot the Medic and Sniper!(A cloud in cartoony form of a Medic and sniper)


OOPS forgot but it's ok you already said it Big Grin

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11-26-2012, 11:36 AM (This post was last modified: 11-26-2012 11:52 AM by HollowKisame.)
Post: #202
RE: New Teams/Character Ideas
(07-11-2012 09:42 AM)advakharia95 Wrote:  This thread is specifically for the suggestions of new character ideas or full teams. I know we already have a suggestions thread but I wanted one specifically for this topic.

I already have two ideas for full teams.
Undead Team
Runner: Bat or Vampire Bat (The vampire bat would be a vampire but when s/he starts to fly, it turns into a bat, and then back to vampire once landed. Or to keep it simple, just a bat all the time.)
Soldier: Skeleton
Medic: Mummy (The mummy would wrap and then unwrap the unit being healed with mummy tape!)
Sniper: Lich (A lich is an undead magician who usually holds a staff to cast spells... for those of you who do not know.)
Heavy: Zombie

Special: Ghost
---Health: 1
---Moves: 3
---Damage: N/A
---Ability: Invisible Cloak (Makes any adjacent teammate invisible for two turns. {I said two because it usually takes that many turns to get into enemy territory}. The teammate loses invisibility if it attacks or stands adjacent to enemy unit.)

The Critters (Original idea is from FreakyMan777, this one is my revised version.)
Runner: Cockroach
Soldier: Ant
Medic: Queen Bee
Sniper: Dung Beetle (throws dung)
Heavy: Rhinoceros Beetle
Special: Mosquito
---Health: 2
---Speed: 2
---Damage: N/A
---Ability: Disease (Diseases enemy unit. Unit that is diseased loses 1hp per turn. This disease damage occurs at the END of YOUR turn. Reason for that is so the unit can still block your movement for at least one extra turn till it dies, therefore, it is more balancing. Diseased unit can be healed but the disease effect still remains.)

Anyone like the ideas?
And of course, post your own suggestions, single units or full teams!!! I know I want to read some and I'm sure the awesome developers do too!

Instead of queen bee, make it a spider lol, instead of dung beetle, make it a bee, shoot its stingers ya know? Lol
I was thinking of a shadow team, black versions of the units already made. Not much creativity here, just an idea, like have teams become together like a black fish soldier, adorable sniper, feedback medic, and veggie heavy or whichever, just suggestions. The runner would be just a black dog/ any animal figure. And special would be a black human looking thing named Shade or Darky(Dark) idk lol but it would be able to teleport to any unit on its team. And if the unit is next to an enemy it wraps itself around the enemy unit, damaging it 1 per turn. You would have to damage your own unit to get rid of it. Hp would be 3 so it doesn't die immediately. OR it can change into any unit, costing 2 wits for each change. Hp would be -1 (except units with 1 hp already) of what the original units hp is. Example: heavy hp is 4, Shades would be 3 in heavy form. But his forms would be his own sniper etc etc.
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12-01-2012, 05:48 AM
Post: #203
RE: New Teams/Character Ideas
I think there should be a combined team with all the best looking characters out of the four teams being in it. Problem being the special so... any ideas?
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12-01-2012, 08:00 AM
Post: #204
RE: New Teams/Character Ideas
Maybe it could be something to do with wits?
Its sprite would be a pot of wits instead of a pot of gold and could be more like a wit space.
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12-02-2012, 04:34 AM
Post: #205
RE: New Teams/Character Ideas
I have an idea of what a special could do: any character yours or your opponents turns them into wits of how much it costs to make it.

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12-02-2012, 05:33 AM
Post: #206
RE: New Teams/Character Ideas
Amazing idea! But don't you think that would be OP? To make it less over powered maybe it would give the wits back if it used its ability against an opponent.

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12-02-2012, 12:21 PM
Post: #207
RE: New Teams/Character Ideas
How about some kind of ninja team? I had a special idea, which is:
Ninja:
HP: 2
Damage: 1
Movement: 4 (3 when stealthed)
Ability: Can stealth itself, reducing movement, but becoming invisible to enemies. Cannot attack while stealthed. Can see and move over enemy units while stealthed.
Note: The Ninja can go un-stealth > attack in one turn, but not attack > stealth.
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12-02-2012, 12:52 PM
Post: #208
RE: New Teams/Character Ideas
The ninja would be totally broken, it would just be a race to get enough ninjas to kill the opponent in one attack.
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12-02-2012, 07:18 PM
Post: #209
RE: New Teams/Character Ideas
Don't know if this idea was already presented but i feel birds would be a great addition. We have underwarer creatures and plants now, birds would fit in this sense.

The special could be a black raven who does magic by increasing the attack strength of birds he boosts by +1. the fact that a unit is attack-boosted should be visible by a marker.

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12-02-2012, 10:43 PM
Post: #210
RE: New Teams/Character Ideas
Increasing the strength would be like the medic instead of healing?

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