observations about V1.2 and suggestions for V1.4
11-22-2012, 12:35 PM
Post: #51
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RE: Update - initial observations
I do like the changed menus. I don't however like the combination of the 8 wits for player two at the same time as the wit for kills.
It now seems (to me anyway) that there is a big advantage to being player 2 - I think 6 or 7 would have been more appropriate. But I am not a pro at the game - although I certainly have trouble winning now being second in 1v1. |
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11-22-2012, 06:06 PM
Post: #52
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RE: Update - initial observations
(11-22-2012 04:07 AM)Eijolend Wrote:(11-21-2012 09:52 PM)Random Task Wrote: I created this thread. Can I change the title? or can only a moderator do this?Yes you can. Just launch a full-edit on your opening post and change the Subject. thanks buddy. did that. awesome signature design by .Memories. |
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11-22-2012, 09:15 PM
Post: #53
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RE: observations about V1.2 and suggestions for V1.3
forum bug bump
awesome signature design by .Memories. |
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11-23-2012, 12:00 AM
Post: #54
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RE: Update - initial observations
(11-21-2012 08:50 PM)Emuchu Wrote:(11-21-2012 01:04 PM)poweewee Wrote: I agree. I was in one of these games, where the opponent's BS was right there for the picking, but I couldn't attack it because I would leave too many units for the opponent to kill. He had three BS by the way, so killing one does not give me much. lmao. |
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11-23-2012, 02:21 AM
Post: #55
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RE: observations about V1.2 and suggestions for V1.3
can you please add a button to try and resend the game when it fails? I play on the train a lot (dropping in and out of signal reception) and if it fails to send I have to exit to the main menu, jump back into the game, skip the replay and try to send again.... very annoying.
Loving the +1 for a kill. makes you think about your moves a lot more. Bramble seems very powerful to me, just had someone do a right number on me on a map. really drove me back to my base and made me think again. It was quite a sight to see it cover the whole map |
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11-23-2012, 09:34 AM
Post: #56
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RE: Update - initial observations
(11-22-2012 12:35 PM)KahvUnited Wrote: I do like the changed menus. I don't however like the combination of the 8 wits for player two at the same time as the wit for kills. Their is a thread with the title "8 is too much!!!" look at it, realize how wrong you are. |
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11-24-2012, 05:03 AM
Post: #57
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RE: observations about V1.2 and suggestions for V1.3
As for "suggestions for v1.3" I would like to bring the option to play a "quick/speed game" idea with something between 5 to 7 minutes turn around time back up.
awesome signature design by .Memories. |
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11-24-2012, 01:01 PM
Post: #58
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RE: observations about V1.2 and suggestions for V1.3
Fix the pause button on the replay. For me it has an approx 20% success rate. (Not sure on exact percent its some low number like that).
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11-24-2012, 01:05 PM
Post: #59
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RE: observations about V1.2 and suggestions for V1.3
(11-24-2012 01:01 PM)game_taker Wrote: Fix the pause button on the replay. For me it has an approx 20% success rate. (Not sure on exact percent its some low number like that). QFT Da Wizerd - |
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11-27-2012, 08:14 PM
(This post was last modified: 11-28-2012 01:06 AM by Riptor.)
Post: #60
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RE: observations about V1.2 and suggestions for V1.3
We can change title now for V1.4
My idea : When you select a Thorn (Veggienauts), show the parents because in a long game we can't remember the order of creation. Adorables Player |
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