8 is too much!!!
11-20-2012, 12:01 PM
(This post was last modified: 11-20-2012 12:02 PM by Necrocat219.)
Post: #11
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RE: 8 is too much!!!
(11-20-2012 11:55 AM)Emuchu Wrote:(11-20-2012 11:35 AM)garcia1000 Wrote: Thanks for your opinion, but given the choice between math and your opinion I am still going with math! Lol That was somewhat funny to read Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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11-20-2012, 12:03 PM
Post: #12
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RE: 8 is too much!!!
(11-20-2012 12:01 PM)Necrocat219 Wrote: Lol That was somewhat funny to read I was starting to run out of disease suffixes, haha! Gamecenter: Emuchu Top 200, #34 "How'd you fix it?" "I just employed a blunt-impact mechanical stress routine." "What?" "I kicked it." |
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11-20-2012, 12:13 PM
Post: #13
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RE: 8 is too much!!!
I know I spent my first 2 weeks saying the supers were too expensive(I even emailed OML). Then I spent the next 2 weeks saying, ok it's just right for 1v1 but impossible to buy one in 2v2. After time I realize the prices are just right as you will likely feel the 8 wits is just right.
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11-20-2012, 01:48 PM
Post: #14
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RE: 8 is too much!!!
Really, I think perfect FTA would be something closer to 8.5-9 wits for second player. But 8 is good enough I predict...time will tell of course.
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11-20-2012, 03:06 PM
Post: #15
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RE: 8 is too much!!!
Neutral wit FTA would be 8 on small maps and 8.5 on large maps.
Then you need to give 2P slightly more wit to compensate for the first player's initiative. |
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11-20-2012, 03:58 PM
Post: #16
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RE: 8 is too much!!!
Too soon to say in my opinion as well, but I like it so far..
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11-20-2012, 05:59 PM
Post: #17
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RE: 8 is too much!!!
8 feels good. It allows you to prevent the P1-shenanigans that were so common before the patch, while still being able to stay even in unit count. (Before you could choose one or the other)
I think a lot of those crazy P1 opening moves will see a lot less use in the future. While it's too early to say anything definite, it sure feels a lot better than before the patch. Rising Star Tournament for Fluffy, Clever and Gifted players - FINAL ROUND started! |
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11-20-2012, 07:04 PM
Post: #18
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RE: 8 is too much!!!
I think 8 is a good number, if P1 is overly aggressive in their first turn they can be severely punished thanks to the new +1 Wit/Kill rule. I play Feedback, even though I could spawn a Scrambler in my first turn I never do, too risky for a runner sneaky ninja attack.
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11-20-2012, 09:13 PM
Post: #19
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RE: 8 is too much!!!
The rule is balanced as-is. Period.
jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha |
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11-20-2012, 09:48 PM
Post: #20
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RE: 8 is too much!!!
(10-06-2012 05:07 AM)Necrocat219 Wrote: Okay so that this isn't too long to read and as straight to the point as possible, turn based games have two types of FTA: Positional first turn advantage and materialistic first turn advantage. I think you understand the first from the extensive explanations that Harti gave a while back, but mainly as them being able to target the medic or the sniper for their attacks. That seems to be why you think that 5+3 wits as player 2 is a good solution. Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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