observations about V1.2 and suggestions for V1.4
11-20-2012, 08:40 AM
(This post was last modified: 11-28-2012 08:17 AM by =) Random Task (=.)
Post: #1
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observations about V1.2 and suggestions for V1.4
1) wow thats cool
2) i get dizzy from the movement of the new spawn menu 3) how the hell do i spend all wits i have (after wit for kill) on the small map with one spawn point? 4) what am i doing? I feel almost like a little child unpacking presents... Here is a summary of all comments and change suggestions from all contributors to this thread: suggested fixes from all thread posts: > fix bramble root description text (current Text describes Scrambler) > fix pause button in replay mode (works hit or miss less than 50% of times) > give the option to view spawn menu without movement and with darker out of focus background to help players who get dizzy. > make number of available wits visible when in spawn menu Additional feature "wish list": > Draw button > optional confirmation dialog e.g. for unshelling Bombshell > Next game button like in HA. > Global rankings like in the Game Center, more statistics on player strength rating > customizable avatar > resend button if submission of turn failed > show parent of selected friendly thorn for veggienaut players awesome signature design by .Memories. |
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11-20-2012, 08:50 AM
Post: #2
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RE: Update - initial observations
Yeah very much 1) and even more 4)
Rising Star Tournament for Fluffy, Clever and Gifted players - FINAL ROUND started! |
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11-20-2012, 09:10 AM
Post: #3
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RE: Update - initial observations
I agree, the new spawn hurts my eyes. The new rules definitely promote early specials, particularly on the new 1 spawn map due to it's size.
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11-20-2012, 09:14 AM
(This post was last modified: 11-20-2012 09:15 AM by ishu76.)
Post: #4
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RE: Update - initial observations
The new spawn hurts my eyes too. The back menu goes blurry which makes m wanna throw up. I don't know what to do with the extra wits. Haven't used the special unit with veggienauts yet.
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11-20-2012, 09:17 AM
Post: #5
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RE: Update - initial observations
I love the new spawn menus personally
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11-20-2012, 09:26 AM
Post: #6
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RE: Update - initial observations
Quote:2) i get dizzy from the movement of the new spawn menu Quote:The new spawn hurts my eyes too. The back menu goes blurry which makes m wanna throw up. I don't know what to do with the extra wits. Haven't used the special unit with veggienauts yet. Quote:I agree, the new spawn hurts my eyes. The new rules definitely promote early specials, particularly on the new 1 spawn map due to it's size. I did point it all out but not until after the update was submitted so it was too late Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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11-20-2012, 09:31 AM
Post: #7
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RE: Update - initial observations
Initial thoughts: love almost everything with it, but the spawn menu gives me flashbacks of being very very drunk
Soldier spam FTW |
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11-20-2012, 10:03 AM
Post: #8
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RE: Update - initial observations
Soon we will be hearing about STA .. 8 just seems too many to me, brings out specials way too early.
Here is an idea for an in app purchase I'd pay for -- a functioning replay system! With brambles now it becomes much more important to see move by move replays, quickly, so that roots can be traced. |
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11-20-2012, 10:05 AM
Post: #9
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RE: Update - initial observations
8 is kinda ridiculous.... But the veggies are freaken awesome
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11-20-2012, 10:10 AM
Post: #10
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RE: Update - initial observations
BEfore I get to spawning it without using it, what exactly does a Bramble do? What are the benefits of using it? How can it's thorns help me win? Is it better than the other specials?
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