Poll: Reduce Turn Time Limit to 2 Days? This poll is closed. |
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2 Days - Yes | 56 | 28.72% | |
4 Days - keep it the same | 48 | 24.62% | |
3 Days - A little bit of A and B | 91 | 46.67% | |
Total | 195 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Reducing Time Limit for Turns
01-14-2014, 03:14 AM
(This post was last modified: 01-14-2014 03:18 AM by jaxxinjr.)
Post: #139
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RE: Reducing Time Limit for Turns
(01-13-2014 04:25 PM)Juslas Wrote: 1 000 000 downloads Yes, called a "sample." With statistics tests, can be proven that the Over 75% who voted for change is a Statistically Significant outcome. But what is much more important in the stats you post is the fact that 1,000,000 people (!!) downloaded Outwitters but only 6,000 stayed. That should be shocking to the devs and worthy of investigating why, especially because this is one of the better iOS games. I've been saying all along that I'm fairly sure one of the top reasons is that people are turned off by the fact that a game takes anywhere from weeks to many months to finish. I know that was my very first very disappointed reaction to the game. That point is further validated by the Over 75% who agreed. Which is why I'm stunned the devs chose to leave it unchanged. They originally presented the poll as them considering a drastic change to two days. In the end, despite overwhelming support, they didn't even go with an incremental change to 3 days. That change would also given them a chance to study the effects of a shorter limit. Ultimately though, I think the best solution to retain a much larger player base is to rework the game as primarily a live speed-match format, while keeping a "correspondence chess" option on the side. |
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