| Poll: Reduce Turn Time Limit to 2 Days? This poll is closed. |
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| 2 Days - Yes | ![]() ![]() |
56 | 28.72% |
| 4 Days - keep it the same | ![]() ![]() |
48 | 24.62% |
| 3 Days - A little bit of A and B | ![]() ![]() |
91 | 46.67% |
| Total | 195 vote(s) | 100% | |
| * You voted for this item. | [Show Results] |
Reducing Time Limit for Turns
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01-04-2014, 01:15 AM
Post: #42
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RE: Reducing Time Limit for Turns
Alex and Adam, here is what some people and I, at least, think would be the very best:
Reducing the time limit sounds good to most people, but not all. And this improvement wouldn't be enough to be really attractive. I have absolutely zero knowledge as for programming, but if it isn't too much work, what do you think of implementing two game modes? The original one, async, with a strict 4 days limit. And another, which would be a quick game mode, where you don't leave the game between the turns. If you can do it, imagine the success: you do an update on the app store, which is a good moment to ask for a showcase to Apple, and here you claim that a new mode appeared, and that people won't have to wait anymore to play if they don't want to. It's been discussed on another topic opened by boyxoneder, here: http://www.onemanleft.com/forums/showthr...p?tid=2894
You can ask a... ![]() (drawing by Chemoeum)
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