Poll: Reduce Turn Time Limit to 2 Days? This poll is closed. |
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2 Days - Yes | ![]() ![]() ![]() |
56 | 28.72% |
4 Days - keep it the same | ![]() ![]() ![]() |
48 | 24.62% |
3 Days - A little bit of A and B | ![]() ![]() ![]() |
91 | 46.67% |
Total | 195 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Reducing Time Limit for Turns
01-04-2014, 12:38 AM
Post: #39
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RE: Reducing Time Limit for Turns
What would be really really amazing is if friendlies had options. So you could set your own timeout.
I'm not a programmer so have no idea if that would be a big or little thing. Suggestions for other friendly rule options Spawn no *insert particular unit here* Spawn only *insert particular unit here* No Specials Unable to move/attack with pre-deployed units No pre-deployed units Start with Double Wits Double wits per turn Spawn 2 from each spawn per turn Only use one or other spawn per turn (on 2 spawn maps) Double Witspace value Randomise team choice crying
![]() wailing beek
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