Poll: Reduce Turn Time Limit to 2 Days? This poll is closed. |
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2 Days - Yes | 56 | 28.72% | |
4 Days - keep it the same | 48 | 24.62% | |
3 Days - A little bit of A and B | 91 | 46.67% | |
Total | 195 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Reducing Time Limit for Turns
01-03-2014, 06:33 PM
(This post was last modified: 01-03-2014 06:48 PM by (Rone).)
Post: #16
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RE: Reducing Time Limit for Turns
I personally wanted the four days however I took into consideration other Outwitters players and ended up voting for 3 days. Two days isn't enough to keep this game casual fun if your still trying to market towards those people.
I strongly support the idea, made by many, that a new option should be put in for a time limit type of game similar to the blitz idea given in the past. Even something like timed turns where they only have a certain period to do all their moves. Moreover, I suggest some sort of verification to confirm that their turn is over before the game time limit is up and auto switches to the other player turn. Something simple for example is to show the percentage of how often a player verifies their turn is over before it switches is all that is needed. This will allow people to more or less pick and choose whom they allow to play in a game by previously filling out a setting, during the creating part. For example, 50%, 60%, 70%, 80%, 90% and 100% can be all be choices to set before the start of the fast pace game. Time limits can also be preset through the setting before the start of the fast pace time limited turns. For example, one, two, three, and five time limits can be chosen from. Proud 1v1 http://osn.codepenguin.com/players/view/25336 |
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