New extremely effective reaper opening
08-22-2013, 12:45 AM
Post: #37
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RE: New extremely effective reaper opening
(08-21-2013 05:29 AM){Thisson} Wrote: On some maps it's really hard to deal with a fast rush. On War garden, for example, if P1 spawns a soldier and advances it towards your base along with their heavy, it's very difficult to repel the attack because as P2 you are behind on tempo and as a practical matter you need to have an extra unit to take out a buffed heavy. Some of these map starting positions seem to overly favor a rush by player 1. Don't put your heavy on your wit space, move it towards the base, take it with a runner, and spawn a sniper on your 2nd turn - best strategy i have anyway. Also, I'm curious to know why you moved your heavy forwards - you wasted a wit and suicided it! Once a master of nothing, now a noob to pretty much everything. Hiatus resolved. I stalk these hallways again. GC Silent_Dynasty because I'm indecisive and whatever ;u; |
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