New extremely effective reaper opening - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: New extremely effective reaper opening (/showthread.php?tid=1852) |
New extremely effective reaper opening - Uvafan173 - 03-08-2013 11:56 AM I just got utterly crushed by kee_23's reaper p1 opening! Replay: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YyNOLAww RE: New extremely effective reaper opening - TheGoldenGriffin - 03-08-2013 12:05 PM Yay! Adorables don't dominate Reaper anymore! RE: New extremely effective reaper opening - Mtoor21 - 03-08-2013 12:07 PM Wow, lol Its a gimmick, just make a medic Or kill the heavy and bring a soldier RE: New extremely effective reaper opening - GoHeat 3 - 03-08-2013 12:08 PM ^exzachtlee RE: New extremely effective reaper opening - Uvafan173 - 03-08-2013 12:09 PM Yeah, the problem is its extremely enticing to kill the heavy and if you do that you lose, how would you know to make a medic unless you knew about the opening? Edit: I'm not saying its impossible to defend I'm just saying its awesome lol RE: New extremely effective reaper opening - 1ucky - 03-08-2013 12:09 PM Dang it does look really strong Edit: Yeah it can be easily blocked if you know exactly what they're doing, but if it's your first time seeing it, it's pretty strong. RE: New extremely effective reaper opening - Mtoor21 - 03-08-2013 12:10 PM Once you see that they didnt take their wit spot, be cautious. That goes for all maps RE: New extremely effective reaper opening - Ja Karta - 03-08-2013 12:27 PM All my openings for reaper are variants on that. It's always been effective. (Unless I blunder. For which there's no excuse as things are pretty mapped out. You can also keep the heavy higher up and use it to attack the witspace.) The general idea is to harrass the wit space, kill the sniper, and move yours down the right. Clever league: http://osn.codepenguin.com/replays/view/ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yg9ftAgw outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yg9ftAgw Most recent (slightly changed): http://osn.codepenguin.com/replays/view/ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YweaBAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YweaBAww (I blundered turn 9 by moving units in the wrong order . Runner should have spawned first and killed runner. But had I not done that it would be a guaranteed win.) [I was at a friends house ; still annoyed I don't get reaper very often and it probably cost me my master's promotion ] I'm a bit disapointed that this is now known, as it is very counterable. The opening is pretty telegraphed. :/ (03-08-2013 12:07 PM)Mtoor21 Wrote: Wow, lol Medic to sniper is good, but doesn't fix it. http://osn.codepenguin.com/replays/view/ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YkYf0Agw outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YkYf0Agw Nor do other medic or soldier spawns. http://osn.codepenguin.com/replays/view/ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y7Iz6Agw outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y7Iz6Agw The key to stopping it is just moving the heavy to the right spot. RE: New extremely effective reaper opening - connor34911 - 03-08-2013 03:26 PM Hey man, this isnt really new. Its been around for a while. If they dont take their witspace first turn you should expect this, spawn a medic and use your runner to protect your sniper. Its s tough rush if you arent expecting it! That was a really cool use to the bramble to end the game though! RE: New extremely effective reaper opening - ElPared - 03-08-2013 04:22 PM seems easy enough to identify early. If they don't get their wit space, they're doing that rush. |