Super-Titan Replay Discussion
07-22-2013, 05:35 AM
(This post was last modified: 07-24-2013 02:41 AM by Thrutchy.)
Post: #833
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RE: Super-Titan Replay Discussion
(07-21-2013 06:58 PM)Mag!cGuy Wrote: So, now, can someone explain me how BS is even counterable on these two maps? I find feedback to work quite well on both of these maps even against bombshells. The main problem I saw from your play in these games is that you weren't using your scramblers. Expect to use them and lose them. That's much better than not using them at all. Sometimes you can save one after a scramble and at that point you'll probably win. On 1-spawn maps, a lone sacrificial scramble attack and retreat of the new unit will put you up a unit each time - don't worry about the scrambler that is slaughtered. Here is a very recent sweettooth practice game with 4 bombshells (at most 3 at one time): outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YvOjpAww In the beginning I aggressively put my sniper on the front line to to prevent a bombshell from being placed on that middle spot next to the barricade. I kept pressure on his bombshells with multiple units in splash range and when he'd attack those weak units, I'd start scrambling. Usually I didn't try to take out the bombshells directly and instead focus on all of the support. Here was another practice game on skull duggery where i squeaked by with feedback vs scallywags: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yi5aMAww A scrambler is quite useful on that alley in skull duggery when it gets clogged up with units. Plus you can save a scrambler sometimes in that alley after scrambling. |
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