Scrambling to the Top
06-14-2013, 07:43 AM
(This post was last modified: 06-14-2013 07:51 AM by Alvendor.)
Post: #67
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RE: Scrambling to the Top
(06-13-2013 01:38 AM)Necrocat219 Wrote: I think investing in a lot of sniper support on that side is very important and it eases you off having to occupy it with a soldier so much, I've often spawned 2 snipers left so I haven't had to occupy it. On my bad days I take the wit space with a runner and then forget to remove it from bombshell splash damage =/ Think taking it with a soldier is default against scallywags and then letting them splash once or twice if they want to. I don't mind them taking my soldier down to 1hp if I can then use it to take out one of their runners, or moving it back and healing it. When the soldier is removed from the wit space snipers are probably good as you said. Usually I don't like leaving wit spaces unoccupied as it allows opponent to spend one wit to occupy it with a runner at the same time as launching an attack elsewhere. This forces me to spend more than one wit to retake the wit space while I have to defend the attack. But scallywags can rarely be that aggressive so think its fine in this case. (06-13-2013 03:20 AM)TheGoldenGriffin Wrote: If you send units from the left and middle at the same time, the Bombshell has to chose to fire at the middle units or the left units. Then you focus your attack on the side that the Bombshell didn't fire and help the other side recover. Yeah it can work deciding just to eat one bombshell hit and continue with the attack, as long you have good knowledge of his units. You need to be sure he hasn't another bombshell somewhat in range. One way to make it harder for scallywags could maybe be to put 4hp soldiers quite aggressive both mid and on the right sight. This forces opponent to defend at both places, but when I attack I move all of my units to one of the sides. If the opponents heavy is on the mid wit space it could also be possible to threaten with a hidden scrambler. Scrambling the heavy together with following it up with a soldier ends the game in one turn. I tried it in one of the games above but failed miserably because of a miscalculation.. Soldier spam FTW |
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