Scrambling to the Top
05-26-2013, 03:48 AM
(This post was last modified: 05-26-2013 04:02 AM by Alvendor.)
Post: #45
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RE: Scrambling to the Top
16. outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Ym-fBAww
First time I try to be creative. I know the sniper is on the wit space and that he has two units that I don't know of. Unless he has a mobi he has a lot of wits saved. This means he will probably not create a second runner on his next turn. So he either has a runner or could create one. The most likely places for that runner are the three tiles below the soldier and sniper. None of those places will be able to spot my scrambler. The risk would be if he has a runner behind the heavy, or create a new runner and puts it behind or front of the heavy. There is also the risk he attacks my soldiers, but that is quite small and decreases the better the opponent is. The gamble works out and I win in two turns. Shows how effective risky plays can be! Would be interesting to know how often this play would work if used a 100 times... Soldier spam FTW |
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