Scrambling to the Top
05-22-2013, 08:09 PM
(This post was last modified: 05-22-2013 08:57 PM by Alvendor.)
Post: #29
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RE: Scrambling to the Top
(05-22-2013 01:00 AM)GreatGonzales Wrote: Here's a crazy idea. What if everyone agrees to start playing feedback in league. Just for shiggles. Month of the scrambler or something! (05-22-2013 06:33 AM)Szei Wrote:(05-20-2013 05:47 AM)Alvendor Wrote: So this costs us 16 wits but we gain a 1 hp soldier worth 2 wits so total cost 14. Yeah the opponent's lost soldier I assume worth 5 wits and the bombshell 10 wits. Usually you move the scrambled soldier backwards as otherwise opponent kills it it using 0-2wits (potentially with a newly created runner). If you assume this exchange takes place further from your spawn you also need to spend an extra wit on your scrambler and your 4hp soldier so it kind of balances out. (05-22-2013 06:33 AM)Szei Wrote: So as you said, SvF is all about high stakes gambling. If the Scallywag player suspects you have a scrambler in range to attack them next turn and chooses to attack first, they can kill the scrambler if they are correct. This is a huge payout for them. However, if you are bluffing or they simply misread you and you actually have your scrambler slightly out of range as a trap, then when the scallywag player attacks and barely can't reach your scrambler, you get the huge payout instead (a relatively safe scramble and the subsequent momentum). This is a really good point. For Feedback this bluffing and guessing game occurs much more than for other races. The scrambler vs bombshell is kind of a special situation as it happens so often. There are other situations that only applies to high level games. Sometimes you can put your scrambler in a really vulnerable spot if the opponent knew it was there. The only thing you rely on is that the opponent can't make a good move that at the same time provides that vision. It can be really strong against good opponents but suicide in lower level games! Soldier spam FTW |
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