Scrambling to the Top
05-19-2013, 03:04 AM
(This post was last modified: 06-25-2013 06:07 AM by Alvendor.)
Post: #1
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Scrambling to the Top
Feel like mixing things up a bit and will try an experiment with Feedback. With an alt account I will only play Feedback and see how viable they are at the higher ranks. I'll post every game in this thread and any thoughts I have around it.
The common view is that adorables is much better than feedback at higher levels. I tend to agree, but it will be interesting to see how big that difference is and on what maps etc. Hopefully we can get some interesting Feedback discussions going! *UPDATE* On this first post I keep a list of replay highlights. Not only from me but from others as well all including scramble action. I'll try to keep them interesting so won't include games of the typical: "Scrambler in the back line crushes opponents attack and win the game" as those should be familiar to everyone. I rather have failed scrambler plays than ordinary winning ones. Sweet Tooth outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Ym-fBAww - 11 turns Risky scrambler counting on his wit count and positioning to fail to spot it. outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YuZveAww - 13 turns Risky play resulting in a quick win. Not sure what would have happened had he killed my scrambler. outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YmeXEAww - 25 turns Not sure what to say other than - massive scrambler chain reactions! Thorn Gulley outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y9-DXAww - 36 turns Try a scrambler attack through the middle to scramble his heavy, fails due to a miscalculation. Win later by pushing through opponents wit side. outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YwNjWAww - 26 turns Scrambler attack on opponents wit side. Think this is close to standard strategy for feedback vs scallywags on this map. Peekaboo outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yp8XaAww - 17 turns Saved wits to be able to scramble opponents early scramble outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y8JLYAww - 15 turns Standard attack vs scallywags. I include this because it is so standard, by counting wits I can be almost 100% sure where the bombshell is. Reaper outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YiNLaAww - 14 turns Risky scrambler, at the next turn realize I can't use it and have to postpone attack. Shark Food outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YrpblAww A very risky early scrambler attacking spawn. I don't like the play as the risk/reward is so poor. Maybe something to play 10% of the time to keep opponent on their toes? Soldier spam FTW |
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