Need advice? - Post your replay!
04-22-2013, 02:47 PM
(This post was last modified: 04-23-2013 01:53 AM by Thrutchy.)
Post: #289
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RE: Need advice? - Post your replay!
(04-21-2013 03:08 PM)ElPared Wrote: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y9cW0Aww 2 : that runner placement seems to suggest that you intended immediate attack. I suggest the primary purpose of a runner be vision, not attack range. This is probably more important on 1 spawn maps where going through runners will put you at a unit disadvantage. I usually put a runner up near the base instead. 4 : look at wit & unit delta from attack and counterattack. Just the unit trade is bad - you killed 2 and put 3 in jeopardy (his counter didn't need to put his heavy in jeopardy). Pre attack, I'd value your soldier at 5 wits (1 away from spawn move range), your runner at 2 wits, his medic at 3 (another medic would be placed next to spawn), and his soldier at 3 wits. Ignoring his spawn-move that he'd do anyway, I count you spent/lost 12 wits and he spent/lost 9 wits. Overall, you lost 1 unit and 3 wits vs. your opponent. Since your runner had so much vision, you could determine this before attacking and see this attack would not be in your favor. |
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