Super-Titan Replay Discussion
07-22-2012, 03:18 PM
(This post was last modified: 07-22-2012 03:35 PM by mmorrison.)
Post: #10
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RE: Super-Titan Replays
I don't know whether he cares if I post this, but oh well.
Here is a game I was playing against zero killer. He started out as player 1, and as you see I was on defense the whole time. The thing that really got me was his sniper, I couldn't take it out because I couldn't get close enough with my soldiers and whenever I tried to save two runners to take it out he would pick one off with his own runner. His sniper kept me right in front of my base, I couldn't even hold the wit space in front of my base for long. As defense on foundry, I think its very important to take out the sniper as early as possible. Foundry Another game with zero killer. This one was interesting because even though I foolishly took out his soldier with my soldier and runner that I soon lost, which gave him a distinct unit advantage since I was player two, I was still able to come back. I freaked out a bit on turn 9 when he swarmed me and took out my heavy, but by taking out the heavy I was able to even the odds and force him to regroup. However, I think I lost the game on turn 16 when I spawned a runner instead of a soldier, because I had extra wits to spare and after he took out one of my soldiers I really had no chance. Sharkfood is one that can easily go either way, even if your player two. Sharkfood |
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