A fact about FTA I feel like dispensing today.
03-10-2013, 03:13 AM
Post: #18
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RE: A fact about FTA I feel like dispensing today.
(03-10-2013 02:42 AM)W1cked21 Wrote: The only map where the medic has a lot of chances to be dead is glitch, and you can easily protect it by putting a runner on the wit, then seeing the runner, move the medic in front of the base and put the soldier and the heavy in front of the medic.I am aware of all possibilities to guard the Medic as P2 but thanks for the heads up anyway. The point is, why would I have to guard it in the first place? Because it is so important. Why is it so important? Because it will boost your Soldiers to 4 HP, making them extremely cost-efficient. So... if the Medics weren't even around, they wouldn't be chased. If there was no chase (that sooner or later claims its toll, i.e. casualties), FTA would be lessened, right? So you wouldn't be required to buy a frail unit on Glitch's first turn as P2 to find out whether P1's setting up a Runner in a sneaky position. I mean that's really just a lot of theorycrafting but just imagine Outwitters maps wouldn't have *any* units predeployed. Imagine a new game mode featuring only that. That would probably be awesome because you wouldn't want to set up your Runners so aggressively just to pick off undefended Snipers and Medics and then gg. Surely, games would develop much more slowly but I bet we'd all enjoy a much more appealing game with different opening strategies. But that's not going to happen since it's not very beginner friendly; but removing the predeployed Medic... yeah it gets rid of a slight issue and it opens a lot of new possibilities. Strategies without 4HP Soldiers? Yay! jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha |
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