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A fact about FTA I feel like dispensing today. - Printable Version

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A fact about FTA I feel like dispensing today. - garcia1000 - 03-08-2013 11:38 PM

Here's a fact for you guys. I like to improve the general level of theory, in the hope that there will develop more sufficiently challenging players that will exercise my abilities a bit.

FACT: There is no significant First Turn Advantage (FTA) due to wits any more.

FACT: There is still a half-unit First Turn Advantage (FTA) from unit count.

FACT: Unit count First Turn Advantage (FTA) matters the most in maps with lots of wits, and a single spawn space.

These are facts, which you can clearly see on the new maps, Reaper, and so on.


RE: A fact about FTA I feel like dispensing today. - Harti - 03-09-2013 12:26 AM

Yup, but nobody would ever listen Angel


RE: A fact about FTA I feel like dispensing today. - connor34911 - 03-09-2013 12:42 AM

(03-08-2013 11:38 PM)garcia1000 Wrote:  Here's a fact for you guys. I like to improve the general level of theory, in the hope that there will develop more sufficiently challenging players that will exercise my abilities a bit.

FACT: There is no significant First Turn Advantage (FTA) due to wits any more.

FACT: There is still a half-unit First Turn Advantage (FTA) from unit count.

FACT: Unit count First Turn Advantage (FTA) matters the most in maps with lots of wits, and a single spawn space.

These are facts, which you can clearly see on the new maps, Reaper, and so on.

I think TG have a FTA in A vs A games. I've been working on ways to counter the third turn mobi but its pretty tough unless your opponent makes a mistake/doesn't expect the counter mobi. On the other hand I win almost all my first turn games.


RE: A fact about FTA I feel like dispensing today. - Necrocat219 - 03-09-2013 12:56 AM

Yeah all very true, they just aren't possible to completely balance out, instead more focus needs to be on creating fairly balanced map designs into consideration. The spawns does significantly reducuce fta, although on those such as sweetie plains it hasn't got that much of an impact


RE: A fact about FTA I feel like dispensing today. - connor34911 - 03-09-2013 12:58 AM

(03-09-2013 12:56 AM)Necrocat219 Wrote:  Yeah all very true, they just aren't possible to completely balance out, instead more focus needs to be on creating fairly balanced map designs into consideration. The spawns does significantly reducuce fta, although on those such as sweetie plains it hasn't got that much of an impact

I (think) I prefer second turn on sweetie. I haven't kept track of my win/loss but I do pretty well going second.


RE: A fact about FTA I feel like dispensing today. - GreatGonzales - 03-09-2013 01:07 AM

You forgot one aspect of FTA, which is unit placement. P1 is first to act and thus has first opportunity to stake a claim on territory, which often has a meaningful impact on gameplay.


RE: A fact about FTA I feel like dispensing today. - garcia1000 - 03-09-2013 01:56 AM

Yes, I did forget to mention unit placement. This is most obvious on Foundry, where P1 can safely move sniper forward, but P2 has to move medic back.


RE: A fact about FTA I feel like dispensing today. - Alvendor - 03-09-2013 07:58 AM

(03-08-2013 11:38 PM)garcia1000 Wrote:  FACT: Unit count First Turn Advantage (FTA) matters the most in maps with lots of wits, and a single spawn space.

FACT: Scrambler likes these maps


RE: A fact about FTA I feel like dispensing today. - Emuchu - 03-09-2013 02:21 PM

FACT: There is significant bias present in the poll options.


RE: A fact about FTA I feel like dispensing today. - EkoFox - 03-09-2013 02:22 PM

FACT: Bramble is pretty cool now.