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New extremely effective reaper opening
03-08-2013, 12:27 PM (This post was last modified: 03-08-2013 12:49 PM by Ja Karta.)
Post: #8
RE: New extremely effective reaper opening
All my openings for reaper are variants on that. It's always been effective. (Unless I blunder. For which there's no excuse as things are pretty mapped out. You can also keep the heavy higher up and use it to attack the witspace.)
The general idea is to harrass the wit space, kill the sniper, and move yours down the right.


Clever league:
http://osn.codepenguin.com/replays/view/...20Yg9ftAgw
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yg9ftAgw


Most recent (slightly changed):
http://osn.codepenguin.com/replays/view/...20YweaBAww
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YweaBAww
(I blundered turn 9 by moving units in the wrong order . Runner should have spawned first and killed runner. But had I not done that it would be a guaranteed win.) [I was at a friends house Tongue; still annoyed I don't get reaper very often and it probably cost me my master's promotion Smile Sad ]

I'm a bit disapointed that this is now known, as it is very counterable. The opening is pretty telegraphed. :/ Smile


(03-08-2013 12:07 PM)Mtoor21 Wrote:  Wow, lol

Its a gimmick, just make a medic

Or kill the heavy and bring a soldier


Medic to sniper is good, but doesn't fix it.
http://osn.codepenguin.com/replays/view/...20YkYf0Agw
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YkYf0Agw
Nor do other medic or soldier spawns.
http://osn.codepenguin.com/replays/view/...20Y7Iz6Agw
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y7Iz6Agw

The key to stopping it is just moving the heavy to the right spot.

Ja Karta: Master League Long Shadow division
w/Niloc 1308 & Buzz Killingtun: Master League Hidden Owl & Proud Turtle divisions
Happy to accept friendlies! (Could use the practice. ; )
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RE: New extremely effective reaper opening - Ja Karta - 03-08-2013 12:27 PM

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