Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-07-2013, 02:44 AM
Post: #88
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RE: Which Maps to Retire?
(02-07-2013 01:31 AM)burnodrod Wrote: I believe that all maps can be fixed. On Sharkfood Island I agree either removing top hex or adding a block next to the base so that sniper cannot shoot there. On Reaper I think it's its dominance that it's the map weak point, but I suggest moving a spawn space one space closer to the centre. My opinion on Sweetie Plains, which is my most favourite map because I won 95% of the game on that map. According to the rule of Outwitters Math, that point is the weakest spot on the map. I think that makes SP different from others. It might be like the deadly channel on Foundry, but less frightful. In fact I think Sweetie Plains is the most balanced map since large, not too many or few obstacles and almost no FTA. How about Peekaboo? No one talks about Peekaboo but to shoo it away! There should be some suggestions! 1v1 ![]() 2v2 w/dekwat :master:Waiting Beaver Division |
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