Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-05-2013, 01:32 PM
Post: #48
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RE: Which Maps to Retire?
Do not remove any maps, pleaseeeee..., though I'm still at disadvantage at Reaper, I still finding it challenging.
Why hate Peekaboo? I don't really understand at all. It seems to be the fairest 1 spawn map I think. Who says bombshell too buff? My shark was scrambled and hit my base that often. What I suggest for Peeaboo is moving spawn space a bit closer to the centre of the base. About Foundry, 8 wit for P2 allows P2 to spawn soldier and rush before P1 I think. The FTA is smaller and sometimes I think there is STA. My suggestion is to improve the far spawn space closer to the base a little bit so that it is not too easy to rush through the top/bottom corner. I love the diversity of maps in Outwitters, I don't really wanna see any maps gone forever. 1v1 ![]() 2v2 w/dekwat :master:Waiting Beaver Division |
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