Need advice? - Post your replay!
02-01-2013, 12:03 AM
(This post was last modified: 02-01-2013 12:42 AM by aaronINdayton.)
Post: #234
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RE: Need advice? - Post your replay!
(01-29-2013 10:06 AM)Bulby37 Wrote: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yv73UAgwAny tips? Neat idea, turn 7 you can see it's not going to work out, another option would be to scramble the heavy, hit the solider, bring it back and heal it to 5 with your medic then kill the soldier with your runner. If you had boosted your starting heavy earlier this would give you two 5hp heavies ready to attack! Pretty hard to handle on SFI, especially if you can keep a medic around to heal. You might want to try this same idea but with an extra soldier and without the early runner strike, if your opponent gets lazy on defense because they haven't seen you, a scrambler double soldier heavy medic team might win it for you. (01-29-2013 02:53 AM)Uvafan173 Wrote: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YvqbUAgw thanks for any advice! First game T6 you trade a boosted solider and a runner for an unboosted soldier. This put you far behind T8 you needed to save your sniper, moving it back and medic boosting it and killing their runner is probably the correct play, after T9 you've lost it! Second game T5 you took the fight to the middle, where he was able to fight back with his sniper. You also traded your sniper and a runner for a boosted soldier, not usually a good trade, especially when they can defend with their whole team afterward. T11 you traded basically your whole team to kill his mobi : ) If you want to abuse mobi on reaper, trying focusing on the side instead of the middle, pulling your heavy over and spawning snipers and mobiing them down, since their spawn is far away it can be very hard to deal with. The Gruff Billies Clan:
Yeah. We ate your grass, bub. ![]() ![]() |
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