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Opening moves
01-26-2013, 08:16 PM (This post was last modified: 01-26-2013 08:20 PM by Emuchu.)
Post: #9
RE: Opening moves
(01-26-2013 07:35 PM)Emuchu Wrote:  Sweetie Plains: This one, surprisingly enough, has a very dangerous opening for all races: drop everything and storm the Wit side. It's a shockingly aggressive map for its size.

(01-26-2013 07:43 PM)Gfich Wrote:  This one is a bit funny to me. I usually just let the opponent come to me, and do a counter once my opponent has exhausted his resources. Wins 80%.

In the iPro clan, we developed (well, Exzachtlee developed) a hyper-aggressive opening where we storm the Wit side before a fort can be built. The thing working in the aggressor's favor is that both of his spawns are in range to attack: each turn, you can spawn a Soldier from the side spawn and a Runner from the center spawn, and move them both into attack position.

We're sort of keeping it to ourselves, so I don't think this particular opening is common knowledge, yet. The attack usually begins during Turn 5-6, and can be launched either as P1 or P2, and often simultaneously in our matches. Would you be ready by then? Passive defenses to this rush haven't been working out for us.

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Messages In This Thread
Opening moves - AEON - 01-25-2013, 01:59 PM
RE: Opening moves - EkoFox - 01-25-2013, 02:05 PM
RE: Opening moves - Phyresis - 01-25-2013, 03:11 PM
RE: Opening moves - keny01 - 01-25-2013, 05:20 PM
RE: Opening moves - Avantir - 01-25-2013, 05:28 PM
RE: Opening moves - =) Random Task (= - 01-26-2013, 04:56 PM
RE: Opening moves - Emuchu - 01-26-2013, 07:35 PM
RE: Opening moves - Gf!sh - 01-26-2013, 07:43 PM
RE: Opening moves - Emuchu - 01-26-2013 08:16 PM
RE: Opening moves - nezoshins - 06-23-2013, 02:09 AM

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